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Mel's World: Difference between revisions

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{| class="infobox" style="width: 25em; text-align: left; font-size: 95%;"
|+ style="font-size: larger;" | '''Mel's World'''
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| colspan="2" style="text-align:center;" |
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! Objective:
| To have at least 1200 guests in your park by the end of October, Year 3, with a park rating of at least 600.
|-
! Park Description:
| This theme park has some well-designed modern rides, but plenty of space for expansion.
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! Theme:
| None
|-
! Size:
|
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*Maximum Size: 26,380 m²
*Land Price: N/A
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! Game:
| [[RollerCoaster Tycoon]]
|-
!
| {{Succession| [[Karts and Coasters]] |[[RollerCoaster Tycoon]]| [[Mothball Mountain]] }}
| colspan="2" style="font-size: smaller;" |
|}
== Overview ==
Mel's World has among the highest guest requirements in the original game. You start off in a large park with a few rides already in it. Unfortunately, most of the free space is taken up by the two roller coasters. Its seems this leaves little room to work with at first, but adequate room can be found behind the two coasters, but it's quite hilly there. On the bright side, the rides already put in place are good, but a little nauseating.
 
=== Pre-Built Rides: ===
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**Trivia: If you pause the scenario right as it starts and look at Flightmare's ratings, the Intensity rating will be 11. Within a few seconds it will recalculate to 9.
== Scenario Guide ==
{{sgreminder}}
A simple strategy for this scenario would be to build lots of roller coasters. You should have at least six or seven by the end of the scenario (including the two pre-built), if you can fit that many (Steel Mini and Wooden Crazy Rodent recommended). Spread the roller coasters out near the underdeveloped woods section of the park, and make sure you don't build them all within too short of a period of time. If all else fails, use marketing campaigns to attract the difference.
 
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