Magic Quarters/Scenario Guide: Difference between revisions
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{{Sgreminder}}[[File:MagicQuartersFinished.png|thumb|Magic Quarters - finished.]]▼
* Starting in one of the quarters, expanding to the next once it is filled.▼
* Starting in all of the quarters, expanding evenly throughout the game.▼
There are basically two options available for park filling :
▲* Starting in one of the quarters, then expanding to the next once it is filled.
Each one's correct, but it would be advisable to stick to the chosen method.
Players who choose to utilize only one quarter at the beginning, should block the paths leading to the other quarters using 'No Entry' signs, and also keep the Miniature Railroad shut down until later to prevent guests getting lost. Players who picked the other option should try to stick close to the railroad's stops in order to prevent guests from wandering too much without rides, then fill up towards the center.
With almost 55,000m² (592,015ft²), the park is really big, and it should be no trouble at all to win this scenario. Expand slowly in the beginning and repay your loan. Save some space for Roller Coasters you might want to build in Year 4. Just remember that park value drops as your rides age, so it might be wise to replace older rides near the end. Building Roller Coasters is the best way of increasing your park value, so just add some if you don't meet the requirements in Year 4.▼
▲With almost 55,000m² (592,015ft²)
A good strategy for this one, is to build 2 coasters per year, and keep all the flat rides around the main paths, doing that will get the attention of the guests and get more cash.
[[File:Magic Quarters RCT.jpg|right|220x220px]]
[[File:Magic Quarters RCT 2.jpg|right|220x220px]]
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