Jump to content

Guest Moods: Difference between revisions

(Created page with "=Permanant Moods = Permanant Moods are the ones which describe how the guest feels about the park, and this is reflected under their "Happiness" statistics. [[File:Placeholder|ri…")
 
Line 22:
*[[File:Verysick.jpg]]- Very Sick
These guests Nausea statistics are high enough for them to change to this mood. The more sick they are, the more they'll puke on your path footpaths!
 
 
 
 
Line 30 ⟶ 28:
*[[File:Tired.jpg]] - Tired
*[[File:Verytired.jpg]] - Very Tired
These guests either comecame into theyour park tired or have walked too much. This occurs when their Energy statistics are fairly low. Making them eat or drink, or riding many rides will wake them up into a permanent mood!
 
 
Line 37 ⟶ 35:
</u>
*[[File:Angryguest.jpg]] - Angry
These guests have hit rock bottom! This mood doesn't often come up since you usually have to make your park bad in some sort of way. The chances of this mood occuring to a guest come down to these 3 factors below:
 
#'''#The guests' permanent mood is down to Unhappy or Very Unhappy status'''
#'''The guest constantly walks through a path full of disgusting vomit and/or litter'''
#'''The guest sees park objects to vandalise (e.g Benches, Lamps, or Bins)'''
'''
 
The only way these guests escape this mood is either vandalising objects, calming down after a few minutes, or riding some rides.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.