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Six Flags Holland: Difference between revisions
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The first thing you might notice in this park is the space waste. It's inhuman to see such a waste in space ! Think about all the japanese people who are crammed like fishes in a box and... Duh, You know what I mean... But it's actually true that you could relocate all the rides behind the little river on the other side of it, closer the park entrance, and resell the whole portion of land !
Obviously, this is not possible in the game, and not even needed. But this park may prove interesting for learning how to cram your rides in shorter place. This might free you some most valuable space when trying to buy (or build) a massive coaster in your park.
The rides that could be moved are the Flying Dutchman -The [[Wild Mouse Coaster]]- the
You can per example move them to the space behind the park entrance, to draw your guests as soon as they're in.
Another good spot is the space located between the lake beyond the park entrance, the Rapids River, the Condor and the Goliath.
You can also demolish them, in order to keep the money fresh in your pockets. Remember, these rides don't bring you money. Shops do, so be sure to always set up the priority well.
Then, for adding new thrill rides, the spot behind the [[Ferris Wheel]] is an ideal spot. The aim here is to cram more thrill rides on this part of the park with the Space Shot and Excalibur, on a sort of alley that would lead to another coaster, or a real BIG DRAWING ride on which you could advertise. The
After that, just keep on advertising to make sure you have at least 3000 guests in by the end of year 3. If you're not meeting this criteria, then cancel all big building plans for the next year and spend every dime you get on advertising. Once the objective is met, feel free to build new stuff, or repay your loan.
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