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Six Flags Holland: Difference between revisions

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==Scenario Guide==
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As any Real Life Park, the rides are free, and the guests are only charged when entering the park through the gates. They're also able to purchase stuff, including food, drinks, sweets and souvenirs. In the game, there are no games and stands available for them to try their luck into winning prizes (at least not in the vanilla content), and there's also no arcade rooms for them to toss a buck or two.
 
While it seems quite phony and academical, it's true, and leads you to understand that your main source of income in these parks, are the shops and stalls. New players have a tendency to fail in building enough stalls/shops to satisfy their guests, resulting in a massive income loss which often ends up being critical when trying to reach their objective.
 
 
 
As every IRL park into the game, this one is blatantly lacking of stores, shops and stalls. You should therefore begin by adding the required amount of shops/stalls. Spread them evenly throughout the park : this one is too small to really do need a massive food court, and the usual tip of using the railroad layout for finding the ideal spot doesn't apply here, as the circuit is far from covering the park. While a good idea would be to keep in mind the idea of rethinking the track layout so it turns more of a all-around-park shuttle, this is neither an urgent priority, nor an efficient way to spend your initial cash. So keep it for later, if you even want to do it.
 
Your priority, at the beginning, is to maximize your income by adding more, much more stalls. Remember to charge a lot for their articles : They're your bread and butter, so don't go cheap !
 
Once this is done, you will be able to concentrate on your objective, which is hard : 3500 guests in your park at the 31st of October, year 4 ! This renders it one of the hardest objectives to meet, more than [[Amity Airfield]] in the same time span, and harder than the american Six Flags scenarios on which you're given unlimited time for the same goal.
 
The first thing you might notice in this park is the space waste. It's inhuman to see such a waste in space ! Think about all the japanese people who are crammed like fishes in a box and... Duh, You know what I mean... But it's actually true that you could relocate all the rides behind the little river on the other side of it, closer the park entrance, and resell the whole portion of land !
Obviously, this is not possible in the game, and not even needed. But this park may prove interesting for learning how to cram your rides in shorter place. This might free you some most valuable space when trying to buy (or build) a massive coaster in your park.
The rides that could be moved are the Flying Dutchman -The [[Wild Mouse Coaster]]- the Via Volta cobra-ripoff [[Corkscrew Coaster]], and the [[Haunted House]].
You can per example move them to the space behind the park entrance, to draw your guests as soon as they're in.
Another good spot is the space located between the lake beyond the park entrance, the Rapids River, the Condor and the Goliath.
You can also demolish them, in order to keep the money fresh in your pockets. Remember, these rides don't bring you money. Shops do, so be sure to always set up the priority well.
 
Then, for adding new thrill rides, the spot behind the [[Ferris Wheel]] is an ideal spot. The aim here is to cram more thrill rides on this part of the park with the Space Shot and Excalibur, on a sort of alley that would lead to another coaster, or a real BIG DRAWING ride on which you could advertise. The Excalibur Ride also can be moved to free the land for this part of the park to be expanded with new rides. If you do this, make sure to leave the room in the final square of land near the last turn of the Goliath, so that you could build another coaster here.
 
After that, just keep on advertising to make sure you have at least 3000 guests in by the end of year 3. If you're not meeting this criteria, then cancel all big building plans for the next year and spend every dime you get on advertising. Once the objective is met, feel free to build new stuff, or repay your loan.
 
 
 
==Available Rides==
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