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Guests and Staff: Difference between revisions

Added which games the staff appear in.
m (linked guest headings properly)
(Added which games the staff appear in.)
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A normal guest is the average person to go into your park.
 
In ''[[RollerCoaster Tycoon]]'', they all look like brown-haired male guests whose basic "names" are '''Guest #''', with the '''#''' being the number of the guest who has crossed the beginning of the path to the entrance (spawn point). In the expansion packs, an option on the Options menu lets oneyou change their names so they can have "realistic" names (Bob H., Marie Q. etc.). They also have different ride tolerance and can have different thoughts/moods depending on their surrounding environment.
 
In ''[[RollerCoaster Tycoon 2]]'', the "real" names option inherited from the RCT1 expansions is enabled by default. The guests themselves are basically the equivalent to their predecessors in terms of looks, acts and behavior. However, their intelligence has been somewhat fixed, as one can build paths twice as wide without the guests getting lost. They also actively seek objects like stalls, toilets and the park exit according to their needs instead of wandering around. A guest logic has been coded in RCT2, which enables them to watch ongoing or mid-construction rides.
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*By default, Handymen are set to perform all four tasks in RCT1. However, in RCT2 they are not set to mow grass by default, possibly because Handymen regularly mow grass instead of performing other duties and hence deselecting the "mow grass" option in RCT1 is almost essential.
*Handymen are present in RCT1, RCT2, and RCT3.
 
==='''[[Mechanic]]s'''===
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*Mechanics are never required for the following rides: Boat Ride, Miniature Golf, Crooked House, and Maze.
*Mechanics are present in RCT1, RCT2, and RCT3.
 
==='''[[Security Guards]]'''===
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Security guards are a more passive unit than the other staff members. They prevent [[Path Items|path items]] in their vicinity from being vandalized. Usually, security guards are not necessary if handymen are keeping the areas around the [[Path Items|path items]] clean.
 
'''Notes'''
* Security Guards are present in RCT1, RCT2, and RCT3.
 
===[[Entertainer]]s===
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Have Entertainers patrol the end section of long queue lines (lines over 9 minutes) to keep guests from complaining about the wait and to increase the time before guests leave a long queue in disgust. Also have Entertainers patrol long walkways without rides and areas of high trash/vomit potential to divert guests from making negative comments.
 
==== '''TriviaNotes''' ====
*The Bandit costume makes the entertainer wearing it do something highly humorous. First, he stands still and moves his head left, then right. He then looks down and moves one of his hands to his pocket, and pretends to pull the trigger to a nonexistent "gun". Nothing happens. Assuming it fell out, the entertainer shakes the pocket with his foot. Suddenly, a white line appears for a split second from his pocket to his foot. He then jumps up and down, as if he "shot" his foot! (RCT2 ONLY)
*Different animations accompany different costumes.
*Unlike entertainers in real-life amusement parks, they do not try to interact with the guests in your park, nor do your [[guests]] approach them for photos opportunities, and other activities.
*Regardless of the costume chosen, their effectiveness will be the same.
*Entertainers are present in RCT1, RCT2, and RCT3.
 
==='''[[Park Inspector]]'''===
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The Park Inspector may be unfireable, but you can make him "unhireable". The very moment the game starts, pause the game (shortcut key "P"). Delete the gray path that projects into the park, right up to the gate. With no path for the inspector to appear on, the inspector will never show up. Unpause the game and wait a few moments. You can then replace the path if you wish.
 
'''Notes'''
* Park Inspectors are only present in RCT3.
 
==='''[[Vendor]]s'''===
The cashier is present at all ride entrances, shops, and stalls. They perform tasks such as taking the guests' money, serving food and drinks, and handing the guests their purchased items. They can be fired and trained to make them quicker.
* Default uniform color: Red (RCT3, can be changed)
'''Notes'''
* Vendors are only present in RCT3.
 
==Other Information==
*In RCT3, guests were referred to as "peeps" and can travel in groups, typically families.
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