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Lucky Lake: Difference between revisions

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This park bares a resemblance to Leafy Lake in the first RCT, except that this park is larger and there are rides available from the start.
 
Start by build non-tracked rides aroung the paths, don't put them all in organizing one space, put them in rendomreadom spacespaces in the map, using the flat land around the pre-built coaster that comes with the scenario, so guests with low-neusea won't complaining they are tiredtird.
 
The mine train that come with the scenario is taking a lot of space, but is really good a transport coaster, you can change it a little just to make more space, in front of every station of the coaster, build stalls, while restrooms must built anywhere in the park.
 
Because you don'thave haveunlimited funds in this one, this scenario is really easy, keep your rating high always by assign mechanic to every ride, give theeach handymens one-two patrols tiles covering the entire park and a lot of security guards and entertainers, just a big staff will keep your rating high, listenkeep tothe yourwinow of guests thought andopen youthe willentire betime mannaged untiland the endrating ofwon't thebe a problem in this scenario.
 
To attract guests, you will have to build as much coasters as you can, the lake will be your must using space for the coasters, keep the coasters interesting so itthey will have a high excitment rating to attract a lot of guests, just builtbuilding coasters on water coasters getgiving extra excitment.
 
8-10 coasters will bring you enough guests by the end of year 4, make this scenario the easiest scenario in the Experts scenarios in RCT2. If you are playing this one after Exreme Heights, it will be easy as hell, playing before Extreme Heights will prepare you for that one.
 
==Available Rides==
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