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Lucky Lake: Difference between revisions

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==Scenario Guide==
This park bares a resemblance to Leafy Lake in the first RCT, except that this park is larger and there are rides available from the start.
 
Start by build non-tracked rides aroung the paths, don't put them all in organizing one space, put them in rendom space in the map, using the flat land around the pre-built coaster that comes with the scenario, so guests won't complaining they are tired.
 
The mine train that come with the scenario is taking a lot of space, but is really good a transport coaster, you can change it just to make more space, in front of every station of the coaster, build stalls, while restrooms must built anywhere in the park.
 
Because you don't have funds in this one, this scenario is really easy, keep your rating high always by assign mechanic to every ride, give the handymens one-two patrols tiles and a lot of security guards and entertainers, just a big staff will keep your rating high, listen to your guests thought and you will be mannaged until the end of the scenario.
 
To attract guests, you will have to build as much coasters as you can, the lake will be your must using space for the coasters, keep the coasters interesting so it will have a high excitment rating to attract a lot of guests, just built on water coasters get extra excitment.
 
8-10 coasters will bring you enough guests by the end of year 4, make this scenario the easiest scenario in the Experts scenarios in RCT2.
 
==Available Rides==
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