RollerCoaster Tycoon Wiki:Ride Exchange/Androgeos Exeunt: Difference between revisions

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(→‎RollerCoaster Tycoon 2: Added Ferrodrome, an incredibly boring Steel Twister design with a lot of theming.)
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| A medium-capacity log flume design that utilises several Classical/Roman Theming objects.<br>'''Uses Classical/Roman Theming objects.'''
| A medium-capacity log flume design that utilises several Classical/Roman Theming objects.<br>'''Uses Classical/Roman Theming objects.'''
| [[File:Ride.png|link=File:Cave_Canem.TD6]]
| [[File:Ride.png|link=File:Cave_Canem.TD6]]
|- style="text-align: center;"
| [[File:AD-Ferrodrome.png|160px]] || '''Ferrodrome''' || [[Steel Twister Roller Coaster]]
| $20,957 || 34 x 12 || 28 guests x 3 trains || None (Concept)
| 8.04 || 6.74 || 3.94
| This is a simple, single-track, three-station dueling track design inspired by ancient hippodromes and modern-day velodromes. In fact, this track design was originally named "Velodrome" until it was renamed due to it being a misnomer&mdash;real-life velodromes are track cycling venues with steep banked corners, whereas this design features no track cycling whatsoever and is mostly flat around the corners. Ironically, despite its high excitement and intensity ratings, ''Ferrodrome'' looks anything but&mdash;much of the excitement and intensity of the ride comes from seeing three trains race each other at speeds so low, they barely have enough speed make it around the track.<br>'''Uses Classical/Roman Theming objects.'''
| [[File:Ride.png|link=File:Ferrodrome.TD6]]
|- style="text-align: center;"
|- style="text-align: center;"
| [[File:AD-GoldRattler.png|160px]] || '''Gold Rattler''' || [[Wooden Wild Mouse]]
| [[File:AD-GoldRattler.png|160px]] || '''Gold Rattler''' || [[Wooden Wild Mouse]]

Revision as of 07:37, 20 December 2015

Ancient Dynamics

Since 2005


Greetings, and welcome to Ancient Dynamics! This is the ride exchange page of Androgeos Exeunt and features several ride designs created over the past decade.

In operation since 2005, Ancient Dynamics prides itself in manufacturing crash-proof, semi-compact track designs.

RollerCoaster Tycoon 2

Picture Name Ride Type Cost Size Capacity First Appearance Exc. Int. Nau. Description DL
The Abyss Vertical Drop Coaster $43,281 17 x 22 18 guests x 9 trains Cloudburst Creek 8.95 9.10 5.12 Extremely tall (and expensive) ride design. Conceived as a towering vertical coaster design with a high guest capacity. The Abyss is Ancient Dynamics' first attempt at designing a compact track with more than 4 block sections. Features 17 drops, 2 inversions and over 7 seconds of 'air' time. Up to 6 of its 9 trains can run concurrently on the 11-block circuit, giving The Abyss a maximum capacity of 96 guests at any one time. Exorbitant construction cost limits the use of this design to park managers who are already turning huge profits in a developed park and are looking for ride designs to sink their funds into.
Botany LIM Launched Roller Coaster $13,801 16 x 15 28 guests x 1 train Gemini City 6.98 8.45 5.54 This LIM Launched Roller Coaster Design was designed specifically to use up an entire building plot near the back of Gemini City. It is named after two levels in Tyrian 2000, which is a freeware scrolling shooter, and inspired (to some extent) by real-life urban parks, as well as Gemini City being a large built environment, which is why the scenery objects that are included in the track design file are mostly organic entities and alien structures. Its low seating capacity is offset somewhat by its short ride time.
Uses Future Theming objects.
Cave Canem Log Flume $6,238 17 x 14 4 guests x 15 cars Cloudburst Creek 5.82 2.72 1.47 A medium-capacity log flume design that utilises several Classical/Roman Theming objects.
Uses Classical/Roman Theming objects.
Ferrodrome Steel Twister Roller Coaster $20,957 34 x 12 28 guests x 3 trains None (Concept) 8.04 6.74 3.94 This is a simple, single-track, three-station dueling track design inspired by ancient hippodromes and modern-day velodromes. In fact, this track design was originally named "Velodrome" until it was renamed due to it being a misnomer—real-life velodromes are track cycling venues with steep banked corners, whereas this design features no track cycling whatsoever and is mostly flat around the corners. Ironically, despite its high excitement and intensity ratings, Ferrodrome looks anything but—much of the excitement and intensity of the ride comes from seeing three trains race each other at speeds so low, they barely have enough speed make it around the track.
Uses Classical/Roman Theming objects.
Gold Rattler Wooden Wild Mouse $7,262 15 x 9 4 guests x 8 trains None (Concept) 7.04 8.96 5.07 Compact design created with the intention of pushing this coaster type to its specified limits. Designed to bleed off the speed of each train through sheer ride length such that they will always enter the station well below the 48 km/h crash threshold.
Juno Giga Coaster $92,173 12 x 49 36 guests x 4 trains Six Flags 10.85 8.91 5.80 Juno is one of Ancient Dynamics' newer designs and attempts to combine an incremental upgrade to Sandstorm's 4-block circuit with an extremely tall and long but still somewhat narrow profile and a considerable amount of Classical/Roman Theming objects. The end result is a staggering, 3-minute, 6-block circuit comprising nearly 3500 m of track that includes a 119 m drop, a top speed of just over 180 km/h, nearly 15.00 seconds of "air time" and an optimised block section circuit that ensures that all of its 4 trains are always in use, giving the Juno an actual ride capacity of 144 guests. Juno's impressive ride statistics and incredible height means that it is nearly impossible to ignore regardless of wherever it is built; it will draw guests towards it (and nearby rides around it) like moths to a flame. For sure, the cost of constructing Juno is staggering—the scenery items that are included with it alone cost almost as much as a small roller coaster—but there aren't that many other similar ride designs at Juno's scale that are as compact as it is and/or offer nearly as much drawing power.
Uses Classical/Roman Theming objects.
Nice ride! But not as nice as the Phoenix...oh wait. Phalanx Floorless Roller Coaster $19,231 36 x 15 32 guests x 3 trains Infernal Views 7.86 7.47 4.21 This high-capacity design was originally named "Phoenix" in response to the Andy Hine's remarks and was created as part of Ancient Dynamics' research into the construction of block sectioned circuits. Despite being a "prototype" of sorts, the original design, while not very compact, was still deemed a cost-effective design given its above average ride ratings and was subsequently refined further, even after the organisation shifted towards building more compact track designs. The current version of Phalanx, shown here, has its chain lift speed reduced slightly to provide for a seamless ride on this 4-block circuit and adds Martian Theming objects, including Infernal View's volcano trio (sans fire), into the mix, giving it a modest boost to its ride ratings.
Uses Martian Theming objects.
Dududududu-dududududududu dududududududu-dududududududu~ Sandstorm Floorless Roller Coaster $20,840 27 x 11 32 guests x 3 trains Gemini City 7.44 7.13 3.94 This is a high-capacity, semi-compact 4-block circuit design featuring two barrel rolls and a large vertical loop that interlocks with a helix. The amount of empty space at ground level means that this design can be used alongside most scenery/theming objects (an example of this is shown in the picture; the actual track design file does not include usage of any scenery objects). The successful testing and deployment of Sandstorm concluded Ancient Dynamics' study into block sectioned circuits and greatly influenced the organisation's design philosophies for all subsequent coaster designs, spurring and securing the future development of semi-compact, multi-block circuits under the organisation. It is generally regarded by Ancient Dynamics to be their magnum opus for this reason.
Supercircus Mine Train Coaster $26,660 21 x 21 8 guests x 11 trains Six Flags 6.83 8.90 6.10 This non-conventional design was an experiment by Ancient Dynamics to expand on the running block design that was first used on The Abyss. In this regard, while Supercircus has more block sections—15 versus The Abyss's 11—it fails to make full use of its 11 trains, so its actual maximum capacity is only 42 guests at any one time. Park managers intending to build Supercircus in a giant pit are strongly advised to have lots of cash—equal to double the design's construction cost—lest they run out of funds during excavation works.