RollerCoaster Tycoon: Difference between revisions
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*[[Mega Park]]
*[[Hegold City]]
*[[Ed Edd n Eddy]]
== Expansion Packs ==
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Revision as of 16:55, 22 July 2009
RollerCoaster Tycoon (RCT or RCT1 for short) is the first game of the RollerCoaster Tycoon series. RollerCoaster Tycoon is a theme park management simulation game. The player must build successful theme parks to fulfill a set of objectives in various scenarios. The player can build custom roller coasters and tracked rides and add pre-designed rides, shops and stalls, path systems, and scenery to their park.
History
RollerCoaster Tycoon started out in 1996 as a planned sequel to Chris Sawyer's Transport Tycoon. This proposed sequel was soon abandoned and the code of the game was modified to handle roller coasters. By this time, the ex-sequel's name was "White Knuckle". Even when Hasbro became involved, the name was still "White Knuckle". After Hasbro bought Microprose however the "Tycoon" name was too good an opportunity to pass up, even for a name like "White Knuckle". Microprose's Railroad Tycoon had done so well, Hasbro hoped the same would happen for White Knuckle. The name was then changed from White Knuckle to RollerCoaster Tycoon.
Release Dates
- North America: March 31, 1999
- Europe: ?
- Australia: ?
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Scenario List
- Forest Frontiers
- Dynamite Dunes
- Leafy Lake
- Diamond Heights
- Evergreen Gardens
- Bumbly Beach
- Trinity Islands
- Katie's World
- Dinky Park
- Aqua Park
- Millennium Mines
- Karts & Coasters
- Mel's World
- Mothball Mountain
- Pacific Pyramid
- Crumbly Woods
- Big Pier
- Lightning Peaks
- Ivory Tower
- Rainbow Valley
- Thunder Rock
- Mega Park
- Hegold City
- Ed Edd n Eddy
Expansion Packs
System Requirements
Pentium 90 MHz (Pentium 200 MHz recommended)
Windows 95/Windows 98/Windows Me/Windows 2000/Windows XP
16 MB RAM (32 MB recommended)
50 MB hard drive space (180 MB recommended)
4x CD-ROM (8x recommended)
1 MB SVGA video card (4 MB recommended)
Windows 95-compatible soundcard
DirectX 5.0 (included)
Mouse
Credits
Development
Design: Chris Sawyer
Programming: Chris Sawyer
Graphics: Simon Foster
Sound: Allister Brimble
Music: Allister Brimble
Additional Programming: FISH UK Ltd., Joe Booth, Nick Tuckett
Representation: Jacqui Lyons (Marjacq Ltd.)
Manual: Alkis Alkiviades, Timothy Beggs, Anton Lorton, [[John Possidente
Layout: Louis Saekow Design
Thanks to: Robb Alvey, Katie Brayshaw, Karen Cumming, Justin Garavanovis, European Coaster Club, Neil Jackson, Victoria Maclean, Martin Sawyer, Elizabeth Slater, Paul Slater, Graham Turner, Ruth Turner, John Wardley, Melanie Warn, Jim Wills (for help with research and game testing)
Hasbro Interactive
President: Tom Dusenberry
Producer: Thomas J. Zahorik
Executive Producer: Michael S. Glosecki
Operations and Special Projects Manager: Tracy Kureta
V.P. Research and Development Worldwide: Tony Parks
V.P. Product Development Worldwide: Kevin Gillespie
Senior V.P. Global Business Development: Barry Jafrato
Director of New Business: John Sutyak
European Project Coordinator: Richard Alexander
Quality Assurance Director: Michael Craighead
Manager of Technical Services: Tony Moreira
European Technical Services Manager: Roger Carpenter
IS Tech: Bill Colby
IS Support: Mike Constantis, Yaw Diabah
Test Supervisor: Kurt Boutin
Lead Tester, Europe: Stuart Thody
Testing: Andy Mazurek, Dan McJilton, Mark Higgins, Jennifer Kaczor, David Sauvageau, Kathy Steel, Neall Campbell, Darryl Shaw, Wayne Gardener, Christine Fisher, Tom Jannssen, Labyrynth Productions Ltd.
Testing at A.Q.: Fran Katsimpiris, Jon Grimes, Jason Clary, Adam Coleman, Jake Grimshaw, Dennis Ivitchev, Frank Kirchner
Vice President of Marketing: John Hurlbut
Product Manager: Steve Arthur
Directors of Marketing: Gail L. Steiner, Richard Cleveland, Tom Nichols
Public Relations Director: Dana Henry
Worldwide Marketing and Sales: Kate Webster, Mary Miller, Tracey Bunce, Zoe Tremlett, Liz Morgan, Oliverier Salomon, Jean-Michel Coletti, Torsten Opperman, Thomas Jaepel, Jochen Quast, Matt Carroll
Director of Creative Services: Steve Webster
Art Director: Steve Martin
European Art Director: Steve Cross
Creative Services Manager: Kathryn Lynch
Graphic Designer: Jennifer Brackett
Editorial Specialist: Elizabeth Mackney
Website Support: James Sheahan
Localisation: Sam Baker, Anton Lorton, Ulrich Mühl, Jinglebell, SDL Polylang International
Operations and Manufacturing: Richard Lever, Judy Hawley
Administrative Support: Sarah Perry, Kellie Rice
V.P. of Finance: Ron Parkinson
Legal and Finance: Donna Mahan, Bruce Kelly, Linda Ferros, Donna Fuchs, Janet Oakes, Lisa Hung, Alka Patel, Melanie McDonnell
Special Thanks: Chris Down, Louise McTighe