Rainbow Valley/Scenario Guide: Difference between revisions

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== Strategy ==
== Strategy ==
This is probably the hardest scenario in the original game with [[Mothball Mountain]] as a close opponent. The objective is simple and the same as [[Evergreen Gardens]] or [[Pacific Pyramids]], so, at this point of the game, getting 1,000 guests in 4 years should not be a major problem. The main and great difficulty here is the actual building of your park, as you can't remove any trees (or major scenery objects you eventually decide to place), adjust land or water. This scenario is similar to [[Harmonic Hills]] in the Corkscrew Follies expansion, though Rainbow Valley should be way less difficult.
'''Rainbow Valley''' is probably the hardest scenario in [[RCT|the original game, ]]with '''[[Mystic Mountain]]''' as a close opponent. The objective is simple, and the same as '''[[Evergreen Gardens]]''' or '''[[Pacific Pyramids]]''', so, at this point of the game, getting 1,000 guests in 4 years should not be a problem. The main and great difficulty here is the actual terrain, as tree (or major scenery objects eventually placed) removal is plainly forbidden, as long as land or water adjustment. This scenario is similar to '''[[Harmonic Hills]]''' in the [[Corkscrew Follies]] expansion, though '''Rainbow Valley '''should be way less difficult.
Take advantage of rock vertical faces that there are throughout the valley extension to build underground roller coasters and tracked rides and save space. Only add scenery if you are confident that it won't disrupt the construction; once you add scenery, you can't get it off. Take advantage of the valley formation. The terrain is quite hilly and you won't find many flat areas besides the narrow river. Because of that and the main aspect of this scenario, it wouldn't be a surprise if your pathways and even your tracks get a little clumsy and inconvenient, but do your best to keep a good infrastructure.
The key here is for players to take advantage of rock vertical faces that are exposed throughout the valley extension (as underground building is still allowed) to build underground roller coasters and tracked rides, and therefore save vital space overground. Players should only add scenery if they're confident in it not disruptive for future construction ; once scenery is placed, it cannot be taken off. The terrain is quite hilly and very little available flat land will be available besides the narrow river. Because of that and the main aspect of this scenario, it wouldn't be a surprise if pathways and even track layouts get a little clumsy and inconvenient, but it's very important for players to do their best to keep a good infrastructure : if guests get lost, they will want never to come back.


If you set you research at maximum funding, at October, Year 4, you'll have got everything the research can offer in this park. At the beginning, you have a decent amount of good coasters, some of them being the Steel Mini and the Wooden Crazy Rodent which are excelent to start off with, as they are very cheap and compact, making your job of building around the trees and terrain much easier.
Research set at maximum funding at March 1st Year 1, will be complete by October, Year 4. That means the player will have everything the research can offer in this park. At the beginning, a decent amount of good coasters are available, especially the [[Steel Mini Roller Coaster|Steel Mini]] and the [[Wooden Wild Mouse|Wooden Crazy Rodent]] which are excellent to start off with, as they are very cheap and compact, making building around the trees and terrain much easier. The only alternative is the Shuttle Coaster, which might be needed at start as always for quick money leverage.


Roller coasters should be built taller than trees of course, bringing them to ground level only at the station. Another thing to note is that even if a ride fits somewhere, the pathway to it may not. Therefore, players in RCT1 should check for pathway room immediately before building a roller coaster, and do so very carefully. Players in [[RCT2]]/[[OpenRCT2]] can shift the initial rail up, allowing them to escape this task.
You might consider building your tracked rides mostly on the river, saving the little space available on land for your standard sized rides, but it shouldn't be a rule of thumb. Consider making roller coasters taller to avoid trees, bringing them to ground level only at the station. Another thing to note is that even if you can fit a ride somewhere, you have to make sure you can build a pathway there.


Attracting 1,000 guests over the 4 years of the scenario is not too difficult — the real challenge is constructing the park itself. Plan ride designs ahead of time and, if you need the assurance, save your game before building any large attractions. The park doesn't seem to be big but you'll find out it's pretty larger than necessary. Build the park up and attract guests slowly and methodically, and you will eventually succeed. If really needed, you can resort to marketing campaigns.
Attracting 1,000 guests over the 4 years of the scenario is not difficult by itself — the real challenge is constructing the park. Players must think their rides designs ahead of time and, if for safety, save their game before building any large attraction. The park doesn't seem big but it's pretty larger than necessary. By building the park up and attract guests slowly and methodically, players will eventually succeed without having to resort to marketing campaigns.


== Completed Parks ==
== Completed Parks ==
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RV2.png|Rainbow Valley — completed by Felipe717.
RV2.png|Rainbow Valley — completed by Felipe717.
RV4.png|Rainbow Valley — completed by Hadesengel.
RV4.png|Rainbow Valley — completed by Hadesengel.
</gallery>[[Category:Scenario Guide]]
</gallery>
[[Category:Scenario Guide]]

Latest revision as of 19:18, 30 January 2023

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Strategy

Rainbow Valley is probably the hardest scenario in the original game, with Mystic Mountain as a close opponent. The objective is simple, and the same as Evergreen Gardens or Pacific Pyramids, so, at this point of the game, getting 1,000 guests in 4 years should not be a problem. The main and great difficulty here is the actual terrain, as tree (or major scenery objects eventually placed) removal is plainly forbidden, as long as land or water adjustment. This scenario is similar to Harmonic Hills in the Corkscrew Follies expansion, though Rainbow Valley should be way less difficult. The key here is for players to take advantage of rock vertical faces that are exposed throughout the valley extension (as underground building is still allowed) to build underground roller coasters and tracked rides, and therefore save vital space overground. Players should only add scenery if they're confident in it not disruptive for future construction ; once scenery is placed, it cannot be taken off. The terrain is quite hilly and very little available flat land will be available besides the narrow river. Because of that and the main aspect of this scenario, it wouldn't be a surprise if pathways and even track layouts get a little clumsy and inconvenient, but it's very important for players to do their best to keep a good infrastructure : if guests get lost, they will want never to come back.

Research set at maximum funding at March 1st Year 1, will be complete by October, Year 4. That means the player will have everything the research can offer in this park. At the beginning, a decent amount of good coasters are available, especially the Steel Mini and the Wooden Crazy Rodent which are excellent to start off with, as they are very cheap and compact, making building around the trees and terrain much easier. The only alternative is the Shuttle Coaster, which might be needed at start as always for quick money leverage.

Roller coasters should be built taller than trees of course, bringing them to ground level only at the station. Another thing to note is that even if a ride fits somewhere, the pathway to it may not. Therefore, players in RCT1 should check for pathway room immediately before building a roller coaster, and do so very carefully. Players in RCT2/OpenRCT2 can shift the initial rail up, allowing them to escape this task.

Attracting 1,000 guests over the 4 years of the scenario is not difficult by itself — the real challenge is constructing the park. Players must think their rides designs ahead of time and, if for safety, save their game before building any large attraction. The park doesn't seem big but it's pretty larger than necessary. By building the park up and attract guests slowly and methodically, players will eventually succeed without having to resort to marketing campaigns.

Completed Parks