Pickle Park/Scenario Guide: Difference between revisions

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{{Sgreminder}}[[File:Pickle Park RCT 2.jpg|thumb|220x220px]]
Due to the fact that advertisement is forbidden here, players will need to do whatever they can to have their guests leave happy. A good start would be building a [[Wooden Wild Mouse]], since it's cheap and never gets old, accompanied by some gentle and thrill rides. For the sake of saving space and to avoid making guests unhappy, players must take extra care of their queue lines for all of their rides, so that their guests shouldn't have to wait longer than 5-6 minutes. Building tracked rides underground will save space and keep excitement ratings high, which is needed for most tracked rides, all except the [[Car Ride]], [[Go Karts]], and Crazy Rodent-type coasters, which should remain on the surface.
[[File:Pickle Park RCT 2.jpg|thumb|220x220px]]
Due to the fact that advertisement is forbidden in this park, you will need to do whatever you can to have your guests leave happy. Start off by building a [[Wooden Wild Mouse]], because they are cheap and never get old, accompanied by some gentle and thrill rides. For the sake of saving space and to avoid making guests unhappy, keep the queuing lines short for all of your rides, they shouldn't have to wait longer than 5-6 minutes. Build tracked rides underground to save space and keep excitement ratings high, with the exception of the [[Car Ride]], [[Go Karts]], and Crazy Rodent-type coasters, which should remain on the surface.


Exciting rides are a sure-fire way to attract guests, but not many roller coasters and Thrill Rides are available at the start, so devote your Research priorities to those fields.
Exciting rides are a sure-fire way to attract guests, but not many roller coasters and Thrill Rides are available at the start, so those fields should be '''Pickle Park''''s research priorites for now.


[[The Complete Awards List|Awards]] in this park are highly beneficial, as they improve your park's reputation and attract more guests. The "Best Value Park Award", as well as the "Safest Park Award", can dramatically increase your guest count, so work hard to achieve these. Fill gaps with decoration to earn the "Most Beautiful Park Award" as well. Listen to your guests' comments to know what has to be done to keep you park rating high (preferably over 900). If you are a bit short of guests by Year 3, try cutting the prices on shops and stalls and replacing older rides with new attractions, but watch your cash - it'll take several good roller coasters to meet the high guest count here.<span lang="EN" style="mso-ansi-language: EN;">[[File:PickleParkFinished.png|thumb|Pickle Park - Finished]]</span>
[[The Complete Awards List|Awards]] in this park are highly beneficial, as they work as ad campaigns, drawing more guests in. The "''Best Value Park Award''", as well as the "''Safest Park Award''", can dramatically increase the park's guest count, so achieving these should be the player's priority. Filling gaps with decoration will earn the "''Most Beautiful Park Award''" as well, and is easy to reach. Listening to the guests' comments to know what has to be done, will help keeping Pickle Park's rating high.Players short on guest numbers when deadline comes, whould try to cut their prices and make the entrance rides free, so that guests stay in.<span lang="EN" style="mso-ansi-language: EN;">[[File:PickleParkFinished.png|thumb|Pickle Park - Finished]]</span>


People are quite poor in this area, so keep your entrance fee below $40, otherwise your guests will be broke soon and leave your park. Having some free rides and also free food and drinks makes your guests stay longer and leave your park happy (or not at all) instead of hungry, broke, and tired. A few well constructed coasters with high capacity can easily earn all the money you need.
People are quite poor in this area, so the park fee should stay below $40, otherwise guests will be broke soon and leave much happier than they should. Having some free rides and also several free food and drinks makes the guests stay longer and leave happier instead of hungry, broke, and tired. A few well constructed coasters with high capacity can easily earn the money needed.


<span lang="EN" style="mso-ansi-language: EN;">From trial and error, the last resort tactic is to put a "No Entry" sign to let no one leave the park, followed by making everything free to counteract the mad guests. Best used in August/September of Year 3. Not the best option (and the ethics are questionable), but it has worked.
<span lang="EN" style="mso-ansi-language: EN;">From trial and error, the last resort tactic is to put a "No Entry" sign to let no one leave the park, followed by making everything free to counteract the mad guests. Best used in August/September of Year 3. Not the best option (and the ethics are questionable), but it has worked.

Latest revision as of 16:34, 7 March 2019

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Due to the fact that advertisement is forbidden here, players will need to do whatever they can to have their guests leave happy. A good start would be building a Wooden Wild Mouse, since it's cheap and never gets old, accompanied by some gentle and thrill rides. For the sake of saving space and to avoid making guests unhappy, players must take extra care of their queue lines for all of their rides, so that their guests shouldn't have to wait longer than 5-6 minutes. Building tracked rides underground will save space and keep excitement ratings high, which is needed for most tracked rides, all except the Car Ride, Go Karts, and Crazy Rodent-type coasters, which should remain on the surface.

Exciting rides are a sure-fire way to attract guests, but not many roller coasters and Thrill Rides are available at the start, so those fields should be Pickle Park's research priorites for now.

Awards in this park are highly beneficial, as they work as ad campaigns, drawing more guests in. The "Best Value Park Award", as well as the "Safest Park Award", can dramatically increase the park's guest count, so achieving these should be the player's priority. Filling gaps with decoration will earn the "Most Beautiful Park Award" as well, and is easy to reach. Listening to the guests' comments to know what has to be done, will help keeping Pickle Park's rating high.Players short on guest numbers when deadline comes, whould try to cut their prices and make the entrance rides free, so that guests stay in.

Pickle Park - Finished

People are quite poor in this area, so the park fee should stay below $40, otherwise guests will be broke soon and leave much happier than they should. Having some free rides and also several free food and drinks makes the guests stay longer and leave happier instead of hungry, broke, and tired. A few well constructed coasters with high capacity can easily earn the money needed.

From trial and error, the last resort tactic is to put a "No Entry" sign to let no one leave the park, followed by making everything free to counteract the mad guests. Best used in August/September of Year 3. Not the best option (and the ethics are questionable), but it has worked.