Paradise Pier 2: Difference between revisions
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===Pre-Built Rides:=== |
===Pre-Built Rides:=== |
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*Intensity: 0.75 (Low) |
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*Nausea: 0.10 (Low) |
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Intensity: |
*Intensity: 1.25 (Low) |
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Nausea: |
*Nausea: 2.50 (Low) |
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Age: New |
*Age: New |
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Admission Price: $ |
*Admission Price: $1.00 |
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*Intensity: 6.46 (High) |
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*Nausea: 7.64 (High) |
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*Intensity: 0.40 (Low) |
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==Scenario Guide== |
==Scenario Guide== |
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First, fix the park by adding queue lines to the rides that do not have them and add important shops and stalls. Within the first year, build a cheap steel roller coaster that uses power launch mode and has an on ride photo. Continue to conserve space and add rides and advertising will bring in the 1,200 guests by the end of year 2. |
First, fix the park by adding queue lines to the rides that do not have them and add important shops and stalls. Within the first year, build a cheap steel roller coaster that uses power launch mode and has an on ride photo. Continue to conserve space and add rides and advertising will bring in the 1,200 guests by the end of year 2. |
Revision as of 01:27, 8 January 2011
Overview
Big Pier has expanded it's network of walkways over the sea, and your task is to expand the park to use the extra space.
This is a sequel to the Big Pier scenario from the original scenarios. It's now bigger and already has some rides and guests in the park. Once again there are 2 years available to complete this scenario, but twice the number of guests will have to visit your park.
Pre-Built Rides:
Ferris Wheel 1 (Ferris Wheel)
- Excitement: 1.10 (Low)
- Intensity: 0.75 (Low)
- Nausea: 0.80 (Low)
- Age: New
- Admission Price: $1.30
Merry-Go-Round 1 (Merry-Go-Round)
- Excitement: 1.05 (Low)
- Intensity: 0.60 (Low)
- Nausea: 0.75 (Low)
- Age: New
- Admission Price: $1.00
Haunted House 1 (Haunted House)
- Excitement: 2.45 (Low)
- Intensity: 0.93 (Low)
- Nausea: 0.10 (Low)
- Age: New
- Admission Price: $1.00
Scrambled Eggs 1 (Scrambled Eggs/Twist)
- Excitement: 1.53 (Low)
- Intensity: 1.25 (Low)
- Nausea: 2.50 (Low)
- Age: New
- Admission Price: $1.00
Enterprise 1 (Enterprise)
- Excitement: 3.72 (Medium)
- Intensity: 6.46 (High)
- Nausea: 7.64 (High)
- Age: New
- Admission Price: $2.00
Boat Hire 1 (Boat Hire)
- Excitement: 2.47 (Low)
- Intensity: 0.40 (Low)
- Nausea: 1.10 (Low)
- Age: New
- Admission Price: $1.10
- Vehicles: Bumper Boats
Log Flume 1 (Log Flume)
- Excitement: 5.01 (Medium)
- Intensity: 2.35 (Low)
- Nausea: 1.13 (Low)
- Age: New
- Admission Price: $3.50
Roller Coaster 1 (Steel Mini Roller Coaster)
- Excitement: 5.25 (High)
- Intensity: 6.71 (High)
- Nausea: 4.09 (Medium)
- Age: New
- Admission Price: $3.70
- Vehicles: 'Ladybird' Trains
Scenario Guide
First, fix the park by adding queue lines to the rides that do not have them and add important shops and stalls. Within the first year, build a cheap steel roller coaster that uses power launch mode and has an on ride photo. Continue to conserve space and add rides and advertising will bring in the 1,200 guests by the end of year 2.
Available Rides
Transport Rides
Gentle Rides
Roller Coasters
Thrill Rides
Water Rides
Shops & Stalls
Researched Rides
Transport Rides
Gentle Rides
Roller Coasters
Thrill Rides
Water Rides
Shops & Stalls
Available Scenery
- Trees
- Shrubs and Bushes
- Tropical and Desert Trees
- Gardens
- Path Items
- Walls and Fences
- Statues and Fountains
Researched Scenery
Other Notes
This article or section is under construction. You can help by editing it! Relevant discussion may be available on this article's discussion page. |
Preceded by | List of scenarios in | Succeeded by |
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[[Vertigo Views]] | Loopy Landscapes | [[Dragon's Cove]] |