Paradise Pier

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Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Several effective strategies exist for completing this scenario.

One possible option is to delete the middle paths connecting one side of the park to the other. This gives lots of room in the middle of the park and gives enough room for a roller coaster larger than a Shuttle Loop. Unfortunately, this causes crowded paths around the outside, and space wasted by paths and queues from rides.

Another option is to keep all the paths one starts with, and dedicate at least one square to a Wooden Crazy Rodent Roller Coaster. Use the other three squares for gentle rides, thrill rides, and shops/stalls. More roller coasters can be built outside of the pier, as the construction rights of the scenario extend three squares past the paths, and the paths are high enough above the water that most roller coasters can fit below. The downside to this method is that it creates lots of intersections in the path system, and guests may get lost if Information Kiosks aren't plentiful.

A Good Way to fill one of the blocks with gentle and thrill rides as well as shops is this (refer to the screnshot below for an example):

W W W W W W W W W W W W | W = Walkway
W S Q W S Q W S Q W S W | Q = Queue Line
W S E E - E E - E E S W | E = Entrance/Exit
W+.1 x 4.+-----+-----+W | S = Shop/Stall
W W E|2x2|3 x 3|3 x 3|W
W Q E+---+-----+-----+W
W+-------+-----+-----+W
W| 4 x 4 |3 x 3|3 x 3|W
W|.......+-----+-----+W
W+-------+E E - E E S W
W S E E S Q W S W Q S W
W W W W W W W W W W W W
This way, you can fit four normal 3x3 Rides, a small 2x2 (Spiral Slide, Motion Simulator), a 1x4 (Ferris Wheel, Swinging Inverter Ship) and a big 4x4 (Bumper Cars) in one single block, as well as up to 11 Stalls.

Big Pier - finished

Big Pier should be easy to beat if you know what you're doing. Be aware of where your construction rights end, because they act as the border of the park. There is no way to expand your park, so use your space wisely.

If done correctly, you should beat Big Pier's objective with no trouble at all.