Micro Park: Difference between revisions

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==Overview==
==Overview==


As you see, you have a land, in micro scale. Park note: Try to make the world's smallest profitable park.
The final Loopy Landscape scenario! As you see, you have a land, in micro scale. Park note: Try to make the world's smallest profitable park.



==Objective==
==Objective==

Revision as of 19:45, 10 September 2010

File:Placeholder

You must develop the very small park to a profitable park


The tile map is only 15x15.

Overview

The final Loopy Landscape scenario! As you see, you have a land, in micro scale. Park note: Try to make the world's smallest profitable park.


Objective

To have park value at least $10,000, at the end of Year 3.

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Do a lot of research on certain aspects of the game before you start this scenario. For instance, in this scenario it comes in handy to know how high "flat rides" are. And how high above ground you van build them. This is because you will probably want to build 2, maybe even 3 rides on top of each other to save precious space! I built a Roto-Drop on top of a Carousel for instance. You can also build a "flat ride" 2 squares above ground for instance, and then build a Maze underneath this ride. This way you will conserve a lot of space.

Try to build a lot of paths, because all of the guests that come in will need some space. Also, build benches everywhere and queues as long as possible.

When conserving space and planning ahead, you can go a long way with this scenario. Build a rollercoaster or 2. With max funding in research you can get a Vertical Roller Coaster by the end of Year 1, That's good because if you build high enough it won't get in the way, but I recommend researching Thrill Rides until you get a Roto-Drop first (Roto-Drops are the first thing you will get when researching thrill rides). As a final note: try to fill empty space with scenery. You can get The Most Beautiful Park In The Country Award very easily in this scenario, and it also adds excitement to all of your rides, which is helpful, since you can't build underground easily.


Other Notes

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Preceded by List of scenarios in Succeeded by
[[Venus Ponds]] Loopy Landscapes None