Megaworld Park: Difference between revisions

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==Other Notes==
==Other Notes==
*This is the only no money park that doesn't start from scratch.


*This is the only no money park that doesn't start from scratch.
*It's also of note that this park is a developed copy of RCT 1's [[Mega Park]].
*It's also of note that this park is a developed copy of RCT 1's [[Mega Park]].



Revision as of 19:40, 9 January 2011

Overview

A giant park already packed full of rides needs improving.

This enormous park is the final scenario without any financing. It's very easy to lose in 59 days. This park has a lot of problems, such as littered paths and a lack of shops and stalls. This park starts with around 2,000 guests. The park also has the most rides in one park in the game (excluding the real park scenarios) - this includes:

  • 23 Roller coasters
  • 15 Gentle rides
  • 9 Thrill/Water rides
  • 4 Transport rides

For more information about these rides, check out the Pre-Built Rides section!

The park is littered with large exiting rides, mostly rollercoasters, although some of these rides are poorly desinged such as Viper (the Steel Corkscrew Roller Coaster in the small desert patch to the right of the park entrance) which has an intensity rating greater than 10!


Pre-Built Rides:

Pre-Built Shops and Stalls

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Although a very developed park, it is in a shambles and suffers from a lack of food and drink stalls and bathrooms, and the paths are often covered in litter and vomit. The Steel Corkscrew Roller Coaster in the desert area to the right of the entrance also has too high an intensity rating. First shorten any ride that takes over 3 minutes and shorten the lines. Now where there's a food stand, drink stall, information kiosk or bathroom, add a food stand, drink stall, information kiosk and/or bathroom so there's a quartet. Players should also put down some benches and bins near the exits of the park's roller coasters as most of them are very intense and nauseating.

Available Rides

Transport Rides

Gentle Rides

Roller Coasters

Thrill Rides

Water Rides

Shops & Stalls

Researched Rides

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Transport

Gentle

Roller Coasters

Thrill

Water

Shop/Stalls

Available Scenery

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Researched Scenery

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Other Notes

  • This is the only no money park that doesn't start from scratch.
  • It's also of note that this park is a developed copy of RCT 1's Mega Park.


This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Preceded by List of scenarios in Succeeded by
[[Terror Town]] Loopy Landscapes [[Venus Ponds]]