Haunted Harbour/Scenario Guide: Difference between revisions

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[[File:Haunted Harbor RCT.png|thumb|220x220px]]
[[File:Haunted Harbor RCT 2.jpg|thumb|220x220px]]
Beating '''''Haunted Harbour''''' requires some calm, a patient build-up and a well-thought strategy. A few tips for starting up would include filling up the remaining places on the grass with flat rides, adding benches and litter bins, and building an [[Information Kiosk]], with the ''umbrella cheat'' for a most welcome supplemental bill. Some players would remove the flowers for extra space, this isn't necessary and might impact the excitement ratings for nearby rides.
Fill up the remaining places on the grass with some flat rides, add benches and litter bins, and build an Information Kiosk. Remove the flowers and unnecessary paths for extra space. Set your research funding to maximum and direct your priorities to thrill rides. Once you have fully developed the remaining grassy space, start cramming tracked rides on the beach. A Wooden Crazy Rodent Roller Coaster or a Virginia Reel would be a good choice, since both require little space and are relatively cheap to build.
Then, would come time to set research priorities to thrill rides, at full funding. Once the remaining grassy space is developped, an extra coaster will come in order. [[Wooden Wild Mouse|Wooden Crazy Rodent]] & [[Virginia Reel]] would be good choices, since both require little space and are cheap to build.
 
The two rides that must be preserved are incredibly old and, thus, prone to breaking down. '''''Ghost Train''''' is 35 years old, and '''''Woodpecker''''' is an astonishing 68 years old. While both attractions suffer from high down-time, Woodpeckerthe isold Roller Coaster's always at risk of a Station Brakes Failure crash in its starting configuration, so setting the ride to run six 3-car trains or one 12-car train as soon as the scenario starts is recommended to remedy this issue. MakePrice Ghostfees Trainfor freeboth tothese rideantique if you are charging a gate feerides, andmust chargebe noset moreup thanaccording $1.00to regardlessboth fortheir Woodpecker.age, (Youand canthe getpark awayentrance with charging more for Woodpecker in [[RollerCoaster Tycoon Classic|RCT Classic]], but be carefulfee.)
 
Once, youand haveonly repaidonce, yourboth the loan andis filledpaid upoff, alland the space is filled, should the player start expanding yourthe park, and slowly. The hills around the park aredo aoffer goodcheap spotopportunities to builddig underground for tracked rides partially underground: tothe increasepark theirwill excitementmost ratingscertainly andneed possiblyat makeleast themone indoorof its rides. It mightto be necessaryindoor toand sethave researchhigh guest capacity, to rollerdeal with the rain. Since all the high-capacity steel coasters onlyare unavailable here (except for the [[Stand-Up Coaster]], which requires a shortcarefully periodplanned oflayout, timeand tothe helpvery youlimited build[[Mine Train Coaster]]), the bigmost ticketevident rideschoice youwould needbe tothe meetWooden yourRoller guestCoaster, goalmaking research on new rollercoasters a waste of time. That said, ifplayers you find yourselfstill falling slightly short of guests towardtowards the end, you can always advertise.
[[Category:Scenario Guide]]

Revision as of 17:18, 27 February 2019

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.
Haunted Harbor - finished

Beating Haunted Harbour requires some calm, a patient build-up and a well-thought strategy. A few tips for starting up would include filling up the remaining places on the grass with flat rides, adding benches and litter bins, and building an Information Kiosk, with the umbrella cheat for a most welcome supplemental bill. Some players would remove the flowers for extra space, this isn't necessary and might impact the excitement ratings for nearby rides. Then, would come time to set research priorities to thrill rides, at full funding. Once the remaining grassy space is developped, an extra coaster will come in order. Wooden Crazy Rodent & Virginia Reel would be good choices, since both require little space and are cheap to build.

The two rides that must be preserved are incredibly old and, thus, prone to breaking down. Ghost Train is 35 years old, and Woodpecker is an astonishing 68 years old. While both attractions suffer from high down-time, the old Roller Coaster's always at risk of a Station Brakes Failure crash in its starting configuration, so setting the ride to run six 3-car trains or one 12-car train as soon as the scenario starts is recommended to remedy this issue. Price fees for both these antique rides, must be set up according to both their age, and the park entrance fee.

Once, and only once, both the loan is paid off, and the space is filled, should the player start expanding the park, and slowly. The hills around the park do offer cheap opportunities to dig underground for tracked rides : the park will most certainly need at least one of its rides to be indoor and have high guest capacity, to deal with the rain. Since all the high-capacity steel coasters are unavailable here (except for the Stand-Up Coaster, which requires a carefully planned layout, and the very limited Mine Train Coaster), the most evident choice would be the Wooden Roller Coaster, making research on new rollercoasters a waste of time. That said, players still falling slightly short of guests towards the end, can always advertise.