Harmonic Hills/Scenario Guide: Difference between revisions

From RollerCoaster Tycoon Wiki Wiki, the RollerCoaster Tycoon encyclopedia that anyone can edit.
Content added Content deleted
No edit summary
(Wikification (No-You edit))
Line 1: Line 1:
{{Sgreminder}}[[File:Harmonic Hills RCT.gif|thumb|220x220px]]
{{Sgreminder}}[[File:Harmonic Hills RCT.gif|thumb|220x220px]]
[[File:Harmonic Hills RCT 2.jpg|thumb|220x220px]]
[[File:Harmonic Hills RCT 2.jpg|thumb|220x220px]]
Even players who know what to do, will have a hard time taming the '''Harmonic Hills'''.
Even if you know what to do, this scenario will not be easy. To get started, build a medium-intensity roller coaster, a Merry-Go-Round, and an Information Kiosk. Set your research funding to maximum and direct your priorities to Shops and Stalls until the [[Toffee Apple Stall]] and [[Drinks Stall]] are researched, then direct your priorities to Roller Coasters and Thrill Rides. Unless you are charging a gate fee and are planning to build evenly throughout the park, disconnect the path to the back area of the park until you have at least 400 guests and need the extra space.
To get started, what players need is medium-intensity roller coaster, a [[Merry-Go-Round]], an [[Information Kiosk]] and one [[Toilets]] slab.
Research priorities should be set to Shops & Stalls until [[Toffee Apple Stall|Toffee Apple]] and [[Drinks Stall]] are unlocked, then directed to Roller Coasters and Thrill Rides. Unless players want to charge a gate fee and are planning to build evenly throughout the park, they should disconnect the path leading to the back until they have at least 400 guests in and need the extra space.


You start out with only three rides and the research of new rides is limited, as you'll realize. With this in mind, try building pretty much every single ride you get, since that, even doing so, there won't be much variety in your park when you reach October, Year 3.
There's only three rides available in March 1st Y1, and the research of new rides is limited, as it'll appear. With this in mind, players definitely should try building pretty much every single ride they get, since that, even doing so, there won't be much variety in here in October, Year 3.


When building roller coasters, always start by analyzing where you're going to put the station and how are you going to connect the entrance and exit to your main path, since the station should be placed in a long stretch of land with no trees. Also, choose the type carefully. Certain varieties (e.g. [[Steel Mini Roller Coaster|Steel Mini]], [[Virginia Reel]], and [[Wild Mouse Coaster|Steel Wild Mouse]]) do not need very large slopes to have good excitement ratings provided the rest of the design is adequate. The ability for the [[Vertical Drop Roller Coaster|Vertical Roller Coaster]] to tunnel underground using vertical track also helps to overcome the height restriction, although it requires care in use to keep the trains from stalling out as they rise back above the ground.
When building roller coasters, players should always start by analyzing where station can be placed in order to allow a consequent lift hill, as well as where to connect the entrance and exit to the main path grid, therefore searching a long stretch of land with no trees. The track type should also be chosen carefully. Certain varieties (e.g. [[Steel Mini Roller Coaster|Steel Mini]], [[Virginia Reel]], and [[Wild Mouse Coaster|Wild Mouse]]) do not need massive slopes to yield good excitement ratings, provided the rest of the layout is adequate. The ability for the [[Vertical Drop Roller Coaster|Vertical Roller Coaster]] to tunnel underground using vertical track (which bypasses the landscaping prohibition) also helps to overcome the height restriction, although it requires careful planning so the trains avoid stalling out or falling backwards as they return above the ground.


If you still have trouble weaving rides through the trees, consider running them above/below existing rides and pathways. If turns become hard due to inconvenient trees, consider using S-bends to maneuver between trees and keep the track going relatively forward until space can be found to make a turn.
Players still in trouble weaving rides through the trees, should consider running them above/below existing rides and pathways. If turns become hard due to inconvenient trees, the use of S-bends to maneuver between trees  is advised, while keepping the track going relatively forward until space can be found to make a turn.


Although you shouldn't expect rides to be very exciting here, aim for an excitement rating of 4.50 from the Steel Mini Roller Coaster and 5.00 from other roller coaster types. However, it should be quite feasible to design coasters with excitement ratings around 8.00, especially with the Virginia Reel and the Steel Wild Mouse — both can have pretty high excitement ratings with a somewhat simple track, considering that these coasters are some of the best options you have to build around the trees.[[File:Harmonic_Hills_finished.png|thumb|Scenario finished by sucinum]]
Although players shouldn't expect rides to be very exciting here, they still can aim for an excitement rating of 4.50 from the [[Steel Mini Roller Coaster]] and 5.00 from other roller coaster types. However, it should be quite feasible to design coasters with excitement ratings around 8.00, especially with the Virginia Reel and the Steel Wild Mouse — both can have pretty high excitement ratings with a somewhat simple track, considering that these coasters are some of the best options available when tree-surfing time comes.[[File:Harmonic_Hills_finished.png|thumb|Scenario finished by sucinum]]


If you have not yet completed [[Rainbow Valley]] from the original pack, consider doing so to prepare yourself for this scenario. You may still struggle with the height restriction, but you will be more prepared to deal with the tree removal and landscape adjustment restrictions you will face here.
Players who haven't yet completed [[Rainbow Valley]] from [[The_Complete_Scenario_List#RollerCoaster_Tycoon|the original pack]], should consider doing so to prepare themselves for this scenario. They may still struggle with the height restriction there or even here, but they'll be more prepared to deal with the tree removal and landscape adjustment restrictions active here.
[[File:Harmonic Hills completed.png|thumb|220x220px|Harmonic Hills - completed by Felipe717]]
[[File:Harmonic Hills completed.png|thumb|220x220px|Harmonic Hills - completed by Felipe717]]
[[Category:Scenario Guide]]
[[Category:Scenario Guide]]

Revision as of 06:37, 21 March 2019

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Even players who know what to do, will have a hard time taming the Harmonic Hills. To get started, what players need is medium-intensity roller coaster, a Merry-Go-Round, an Information Kiosk and one Toilets slab. Research priorities should be set to Shops & Stalls until Toffee Apple and Drinks Stall are unlocked, then directed to Roller Coasters and Thrill Rides. Unless players want to charge a gate fee and are planning to build evenly throughout the park, they should disconnect the path leading to the back until they have at least 400 guests in and need the extra space.

There's only three rides available in March 1st Y1, and the research of new rides is limited, as it'll appear. With this in mind, players definitely should try building pretty much every single ride they get, since that, even doing so, there won't be much variety in here in October, Year 3.

When building roller coasters, players should always start by analyzing where station can be placed in order to allow a consequent lift hill, as well as where to connect the entrance and exit to the main path grid, therefore searching a long stretch of land with no trees. The track type should also be chosen carefully. Certain varieties (e.g. Steel Mini, Virginia Reel, and Wild Mouse) do not need massive slopes to yield good excitement ratings, provided the rest of the layout is adequate. The ability for the Vertical Roller Coaster to tunnel underground using vertical track (which bypasses the landscaping prohibition) also helps to overcome the height restriction, although it requires careful planning so the trains avoid stalling out or falling backwards as they return above the ground.

Players still in trouble weaving rides through the trees, should consider running them above/below existing rides and pathways. If turns become hard due to inconvenient trees, the use of S-bends to maneuver between trees  is advised, while keepping the track going relatively forward until space can be found to make a turn.

Although players shouldn't expect rides to be very exciting here, they still can aim for an excitement rating of 4.50 from the Steel Mini Roller Coaster and 5.00 from other roller coaster types. However, it should be quite feasible to design coasters with excitement ratings around 8.00, especially with the Virginia Reel and the Steel Wild Mouse — both can have pretty high excitement ratings with a somewhat simple track, considering that these coasters are some of the best options available when tree-surfing time comes.

Scenario finished by sucinum

Players who haven't yet completed Rainbow Valley from the original pack, should consider doing so to prepare themselves for this scenario. They may still struggle with the height restriction there or even here, but they'll be more prepared to deal with the tree removal and landscape adjustment restrictions active here.

Harmonic Hills - completed by Felipe717