Guest Moods: Difference between revisions

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'''Guest Moods''' are used in all the RollerCoaster Tycoon games as a game mechanic to demonstrate how each guest is feeling during their time in a park. These moods usually change over time, depending on the guests' actions or the park's conditions. RollerCoaster Tycoon 1 and 2 use the same guest mood system, whilst RollerCoaster Tycoon 3's is more of the same, but park staff moods are also added into the guest mood system too.
'''Guest Moods''' are used in all the [[RollerCoaster Tycoon series|RollerCoaster Tycoon]] games as a game mechanic to demonstrate how each guest is feeling during their time in a park. These moods usually change over time, depending on the guests' actions or the park's conditions. RollerCoaster Tycoon 1 and 2 use the same guest mood system. In RollerCoaster Tycoon 3, park staff moods are added into the guest mood system.


== Moods in RollerCoaster Tycoon 1 and 2 ==
==Moods in RollerCoaster Tycoon 1 and 2==
===Permanent Moods===
===Permanent Moods===
Permanent Moods are the ones which describe how the guest feels about the park, and this is reflected under their "Happiness" statistics. Most guests start off as satisfied, neutral or disappointed when they first enter the park.

Permanent Moods are the ones which describe how the guest feels about the park, and this is reflected under their "Happiness" statistics.


*[[File:Veryhappy.jpg]] - Very Happy
*[[File:Veryhappy.jpg]] - Very Happy
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*[[File:Neutralguest.jpg]] - Neutral
*[[File:Neutralguest.jpg]] - Neutral
*[[File:Disappointedguest.jpg]] - Disappointed
*[[File:Disappointedguest.jpg]] - Disappointed
*[[File:Unhappyguest.jpg]] - Unhappy
*[[File:Unhappyguest.jpg]] - Grumpy
*[[File:Veryunhappyguest.jpg]] - Very Unhappy<br />
*[[File:Veryunhappyguest.jpg]] - Very Grumpy<br />
Happiness decreases naturally over time and is increased by riding rides, thinking happy [[Guest Thoughts|thoughts]] and walking past an entertainer. Being hungry, thirsty or in need to go to the bathroom, walking past trash or vomit, thinking unhappy thoughts and waiting too long cause guests' happiness to decrease faster.


The grumpier the guest, the more likely he is going to think "I want to go home" and leave the park.
===Temporary Moods===
===Temporary Moods===
Temporary Moods are when guests' faces change for a limited time to a special mood. These moods hide away over the permanent ones for a while until certain actions occur:

Temporary Moods are when guests faces change for a limited time to a special mood. These moods hide away over the permanent ones for a while until certain actions occur:

====Sick Guests====
====Sick Guests====


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*[[File:Verysick.jpg]] - Very Sick
*[[File:Verysick.jpg]] - Very Sick


These guests' Nausea statistics are very high. Moderate levels of sickness cause the guests to slump over and walk more slowly with their hands over their mouth. Higher levels of sickness will cause their skin to turn green and increase the likelihood that they will pause to vomit on a path. A sick guest can use a bench to rest, though it is likely they will not commit to remaining on the bench until their Nausea depletes enough to remove the sickness altogether. [[First Aid Room]]s will remove all of a guest's Nausea when entered. Otherwise, sick guests will avoid rides with a high nausea rating or consume food or beverages until their nausea recovers.
These guests Nausea statistics are high enough for them to change to this mood. The higher their sickness level, the more they'll puke on your footpaths!


====Tired Guests====
====Tired Guests====
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*[[File:Verytired.jpg]] - Very Tired
*[[File:Verytired.jpg]] - Very Tired


These guests either came into your park tired or have walked too much. This occurs when their Energy statistics are fairly low. Making them eat or drink, or riding many rides will wake them up into a permanent mood!
These guests either came into your park tired or have walked too much. Walking a lot, especially on paths going upwards, makes your guests tired. Tired guests walk slowy with their heads bowed, clap slower and also drown slower. Some guests immediately wake up and speed up when entering the queue of a ride; this occurs when their Energy statistics are fairly low. Making them eat or drink, providing benches to sit down and recover, or riding many rides will wake them up into a permanent mood.
====Furious====


*[[File:Angryguest.jpg]] - Furious
====Rare====


These guests, through extreme anger, have turned into [[vandals]]. This mood is rarer than others, as it requires a specific set of circumstances to occur. The chances of this mood occurring to a guest comes down to 2 factors:
*[[File:Angryguest.jpg]] - Angry


#The guests' permanent mood is down to Very Grumpy (however, some guests can become Furious even though their permanent mood is Very Happy!)
These guests have hit rock bottom! This mood rarely comes up, since you've usually got to make your park really bad in some sort of way. The chances of this mood occurring to a guest comes down to 3 factors:
#The guest constantly walks through a path full of vomit and/or litter.


The only way these guests escape this mood is either vandalizing objects (which is prevented by [[Security Guards]]), calming down after a few minutes, or riding some rides.
#The guests' permanent mood is down to Very Unhappy (however, some guests can become Angry even though their permanent mood is Very Happy!)
#The guest constantly walks through a path full of disgusting vomit and/or litter
#The guest sees park objects to vandalize (e.g. benches, lamps, or litter bins)


This mood is much more common in ''Roller Coaster Tycoon'' than in future games.
The only way these guests escape this mood is either vandalizing objects, calming down after a few minutes, or riding some rides.


== Moods in RollerCoaster Tycoon 3 ==
==Moods in RollerCoaster Tycoon 3==
{{Stubsection}}
''Under Construction''
[[Category:Descriptions]]
[[Category:Descriptions]]
[[Category:Guests and Staff]]
[[Category:Lists]]

Latest revision as of 22:15, 20 March 2021

Guest Moods are used in all the RollerCoaster Tycoon games as a game mechanic to demonstrate how each guest is feeling during their time in a park. These moods usually change over time, depending on the guests' actions or the park's conditions. RollerCoaster Tycoon 1 and 2 use the same guest mood system. In RollerCoaster Tycoon 3, park staff moods are added into the guest mood system.

Moods in RollerCoaster Tycoon 1 and 2

Permanent Moods

Permanent Moods are the ones which describe how the guest feels about the park, and this is reflected under their "Happiness" statistics. Most guests start off as satisfied, neutral or disappointed when they first enter the park.

  • - Very Happy
  • - Happy
  • - Satisfied
  • - Neutral
  • - Disappointed
  • - Grumpy
  • - Very Grumpy

Happiness decreases naturally over time and is increased by riding rides, thinking happy thoughts and walking past an entertainer. Being hungry, thirsty or in need to go to the bathroom, walking past trash or vomit, thinking unhappy thoughts and waiting too long cause guests' happiness to decrease faster.

The grumpier the guest, the more likely he is going to think "I want to go home" and leave the park.

Temporary Moods

Temporary Moods are when guests' faces change for a limited time to a special mood. These moods hide away over the permanent ones for a while until certain actions occur:

Sick Guests

  • - Unwell
  • - Sick
  • - Very Sick

These guests' Nausea statistics are very high. Moderate levels of sickness cause the guests to slump over and walk more slowly with their hands over their mouth. Higher levels of sickness will cause their skin to turn green and increase the likelihood that they will pause to vomit on a path. A sick guest can use a bench to rest, though it is likely they will not commit to remaining on the bench until their Nausea depletes enough to remove the sickness altogether. First Aid Rooms will remove all of a guest's Nausea when entered. Otherwise, sick guests will avoid rides with a high nausea rating or consume food or beverages until their nausea recovers.

Tired Guests

  • - Tired
  • - Very Tired

These guests either came into your park tired or have walked too much. Walking a lot, especially on paths going upwards, makes your guests tired. Tired guests walk slowy with their heads bowed, clap slower and also drown slower. Some guests immediately wake up and speed up when entering the queue of a ride; this occurs when their Energy statistics are fairly low. Making them eat or drink, providing benches to sit down and recover, or riding many rides will wake them up into a permanent mood.

Furious

  • - Furious

These guests, through extreme anger, have turned into vandals. This mood is rarer than others, as it requires a specific set of circumstances to occur. The chances of this mood occurring to a guest comes down to 2 factors:

  1. The guests' permanent mood is down to Very Grumpy (however, some guests can become Furious even though their permanent mood is Very Happy!)
  2. The guest constantly walks through a path full of vomit and/or litter.

The only way these guests escape this mood is either vandalizing objects (which is prevented by Security Guards), calming down after a few minutes, or riding some rides.

This mood is much more common in Roller Coaster Tycoon than in future games.

Moods in RollerCoaster Tycoon 3

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