Overview

Covering land both sides of a highway, this park has several rides already operating.

Funtopia is a park built over both sides of a highway. A pathway across the highway connects both sections of the park. Many rides are available from the start, so research is not quite as important as in other scenarios. The main attraction of this park is the huge Steel Twister Roller Coaster called Grapevine. There are also a lot of trees in the the park, which should be removed by the player later in the game.

Pre-built Rides

  • Defibrillator (Steel Corkscrew Roller Coaster)
Excitement Rating: 5.75 (High)
Intensity Rating: 7.44 (High)
Nausea Rating: 3.45 (Medium)
Initial Pricing: $2.80
Age: New
  • Ferris Wheel 1 (Ferris Wheel)
Excitement Rating: 0.94 (Low)
Intensity Rating: 0.50 (Low)
Nausea Rating: 0.55 (Low)
Initial Pricing: $1.00
Age: New
  • Grapevine (Steel Twister Roller Coaster)
Excitement Rating: 7.91 (Very High)
Intensity Rating: 9.52 (Very High)
Nausea Rating: 4.93 (Medium)
Initial Pricing: $5.50
Age: New

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

In the beginning of this scenario, you have two profitable roller coasters and a lot of open area to build. Go to research and set it to max, then research only shops & stalls and thrill rides. You only have a hot dog stand for food, and only one type of food stand won't make your guests happy. You severely lack thrill rides at the moment so research on them is crucial. You have nine roller coasters so you don't need to rely on researching them for now.

Consider moving the ferris wheel to a new spot in the park, one where you can't build a normal style ride like a slide or a whoa belly (near defibrillator would work). Space management is key in this objective, thankfully Grapevine only takes up the space that it occupies and you can easily build flat rides around and inside of it. Keep an eye on Grapevine though, it will have a brakes failure and it is going too fast to safely stop. Hire a mechanic and place his patrol area on the exit and/or put a brake run right before the final helix to slow the ride down. Once your park starts picking up steam you should be making more and more money on each ride. You can probably build your first coaster at this point (a wild mouse should work). If you build the ride exciting enough you'll attract almost 300 guests and you gain huge profits. Slowly expand your park with a variety of flats and small-medium sized roller coasters if you feel up to it (you'll only profit more).

By the end of the first year you should have anywhere from 600-1100 guests in your park. By the end of the year you can expand your research to roller coasters and gentle rides. Keep your roller coasters in small footprints so you still have space to expand.

By the end of the second year you should have anywhere from 1100-1600 guests. At this point your park will start getting a bit cramped with guests walking around, but you should be making a lot of money. If you haven't paid off your loan you might want to pay off as much as possible now. You should easily be able to pay off atleast $6,000 in one month and the max is less than $20,000. Focus on earning rewards instead of advertising. Rewards act as free advertising and some really help you get some more guests in to your park, focus on most valuable park, best roller coasters, best food, best toilets and even most beautiful if you like sprucing up your park with gardens and other scenery.

By the end of the third year you should have your objective easily passed. The park will be bursting with guests at this point, and litter and vomit in high traffic areas will easily net you many complaints and a lower park rating. Give your handymen small patrol areas so they don't wander too far and leave their areas unchecked.

A nice summary for this scenario is the first two years are for rapid expansion and profits and the third year is focused on slow expansion, maintenance and customer satisfaction.

 
Funtopia - finished

Available Rides

Transport

Gentle

Roller Coasters

Thrill

Water

Shops/Stalls

Researched Rides

Transport

Gentle

Roller Coasters

Thrill

Water

Shops/Stalls

Upgrades

Available Scenery

Researched Scenery

Other Notes

Preceded by List of scenarios in Succeeded by
[[Barony Bridge]] Corkscrew Follies/Added Attractions [[Haunted Harbor]]