Fruit Farm/Scenario Guide: Difference between revisions

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{{sgreminder}}[[File:Fruit Farm RCT.jpg|thumb|220x220px]]
'''Fruit Farm''' is a rather unique park. A lot of flat land is available for construction, but it's loaded full of fuit trees (hence the name). Although the park has only a $16,000 loan limitone of the smallest in the game players will enjoy a selection of roller coasters, food stalls, ride improvements, and scenery that actually is sufficient for the entire scenario, and so right from the start. Players will therefore have to direct their research priorities to those fields.


The park has an entry fee of $5.00 that can be worked in [[RCT1]] as the player sees fit. Because there's only little time to spend on building custom rides and little space to build many of the large pre-designed rides, players should build mostly flat rides and tracked rides with small footprints such as the [[Wooden Wild Mouse]] or the [[Virginia Reel]] for the beginning. Blocking or eliminating unused paths early on can also be considered, to both keep guests from getting lost and earn some extra money to spend. Another important thing to do would be adding an additional station or two to the '''''Miniature Railroad''''' to allow it to function as a proper transport ride.
Fruit Farm is a rather unique park. When you first look at the park, you realize that you have some good areas to build rides but that you also need to remove a lot of scenery before you can start building. Although the park has only a $16,000 loan limit--one of the smallest in the game--you have enough roller coasters, food stalls, ride improvements, and scenery for the entire scenario available from the start. You do, however, have only a few thrill and gentle rides available from the start, so direct your research priorities to those fields.


[[File:Fruit_Farm_finished.png|thumb|Scenario finished by sucinum]]By the end of the Year 1, players doing well should have anywhere from 600 to 900 guests in the park. Players still short of a few guests by the end of year 2, can throw their money into advertising campaigns to get the lacking few guests needed. As always, players who prefer charging guests at the gate should make sure they offer enough food, drinks and souvenirs to satisfy their bankers as well as their guests.
The park has an entry fee of $5.00 that you can either eliminate or raise as you see fit. Because you have little time to spend on building custom rides and little space to build many large pre-designed rides, you should build mostly flat rides and small tracked rides such as the [[Wooden Crazy Rodent Roller Coaster]] or the [[Virginia Reel]]. You should also consider blocking or eliminating unused paths early on to keep guests from getting lost and to earn some extra money to spend, as well as adding an additional station or two to the miniature railroad to allow it to function as a proper transport ride.
[[Category:Scenario Guide]]

[[File:Fruit_Farm_finished.png|thumb|Scenario finished by sucinum]]By the end of the first year, you should have anywhere from 600 to 900 guests in the park. You may now start to direct your research priorities to roller coasters, although you should still focus on building thrill and gentle rides given your limited building space. If you find that you are still falling short of 1100 guests by September of the second year, feel free to advertise.

Latest revision as of 15:52, 28 February 2019

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Fruit Farm is a rather unique park. A lot of flat land is available for construction, but it's loaded full of fuit trees (hence the name). Although the park has only a $16,000 loan limit — one of the smallest in the game — players will enjoy a selection of roller coasters, food stalls, ride improvements, and scenery that actually is sufficient for the entire scenario, and so right from the start. Players will therefore have to direct their research priorities to those fields.

The park has an entry fee of $5.00 that can be worked in RCT1 as the player sees fit. Because there's only little time to spend on building custom rides and little space to build many of the large pre-designed rides, players should build mostly flat rides and tracked rides with small footprints such as the Wooden Wild Mouse or the Virginia Reel for the beginning. Blocking or eliminating unused paths early on can also be considered, to both keep guests from getting lost and earn some extra money to spend. Another important thing to do would be adding an additional station or two to the Miniature Railroad to allow it to function as a proper transport ride.

Scenario finished by sucinum

By the end of the Year 1, players doing well should have anywhere from 600 to 900 guests in the park. Players still short of a few guests by the end of year 2, can throw their money into advertising campaigns to get the lacking few guests needed. As always, players who prefer charging guests at the gate should make sure they offer enough food, drinks and souvenirs to satisfy their bankers as well as their guests.