Flower Power: Difference between revisions

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This one is a fun one. Basically you want to keep all of the cars as they will boost your park rating and start building! Get rid of the path around the park, and the marquees if you need money. Also get rid of the stage. The objective will be challenging if you aren't experienced and just starting. Since you only have until year 2, you must run lots of advertisements and build lots of cool roller coasters. If you are experienced, this will be very fun. Just build everything without making the park to complex.
This one is a fun one. Basically you want to keep all of the cars as they will boost your park rating and start building! Get rid of the path around the park, and the marquees if you need money. Also get rid of the stage. The objective will be challenging if you aren't experienced and just starting. Since you only have until year 2, you must run lots of advertisements and build lots of cool roller coasters. If you are experienced, this will be very fun. Just build everything without making the park to complex.

=== Alternative strategy, by John-Mahmud ===
You should attempt to keep most (if not all) of the cars in the car park for reasons stated above, but feel free to take a few of them off to build one or two flat rides to keep your guests occupied without wandering aimlessly looking for rides.

Build a Shuttle Loop for a quick buck, make sure it doesn't crash, obviously, and put a maw-length train as well as a photo section for an added buck per dispatch.

Also build some shops there to keep your guests fed and catered.

Cut the path going to the back of the park, and delete some marquees if you need some fast cash.

Build a big coaster with lots of capacity (a giga, a twister or a corkscrew might do the job), and make it roll through the stage for quick excitement. make sure it can roll several long trains, and use block brakes for safety. Place the station either near the car park, or behind the trees, towards the stage. If you do so, then keep the space going from the park entrance towards your station, behind the circular path, empty so that you can build a bus tram line there for fast trnasit.

From no on, build rides as will, but avoid opening the whole path around the marquees and also avoid using the space towards the scene for stuff other than your big coaster. You should hit the objectives without any problem if you followed this strategy.


==Available rides==
==Available rides==

Revision as of 14:55, 12 March 2015

Overview

This scenario is the first of the rock 'n' roll-themed parks and features a music stage in the back. It is the fourth and last easy scenario in the Time Twister expansion pack.

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

This one is a fun one. Basically you want to keep all of the cars as they will boost your park rating and start building! Get rid of the path around the park, and the marquees if you need money. Also get rid of the stage. The objective will be challenging if you aren't experienced and just starting. Since you only have until year 2, you must run lots of advertisements and build lots of cool roller coasters. If you are experienced, this will be very fun. Just build everything without making the park to complex.

Alternative strategy, by John-Mahmud

You should attempt to keep most (if not all) of the cars in the car park for reasons stated above, but feel free to take a few of them off to build one or two flat rides to keep your guests occupied without wandering aimlessly looking for rides.

Build a Shuttle Loop for a quick buck, make sure it doesn't crash, obviously, and put a maw-length train as well as a photo section for an added buck per dispatch.

Also build some shops there to keep your guests fed and catered.

Cut the path going to the back of the park, and delete some marquees if you need some fast cash.

Build a big coaster with lots of capacity (a giga, a twister or a corkscrew might do the job), and make it roll through the stage for quick excitement. make sure it can roll several long trains, and use block brakes for safety. Place the station either near the car park, or behind the trees, towards the stage. If you do so, then keep the space going from the park entrance towards your station, behind the circular path, empty so that you can build a bus tram line there for fast trnasit.

From no on, build rides as will, but avoid opening the whole path around the marquees and also avoid using the space towards the scene for stuff other than your big coaster. You should hit the objectives without any problem if you followed this strategy.

Available rides

Transport rides

Gentle rides

Roller coasters

Thrill rides

Water rides

N/A

Shops and stalls

Available scenery

Researched rides

Transport rides

Gentle rides

Roller coasters

Thrill rides

Water rides

Shops and stalls

Researched scenery

Other notes

This park is called Woodstock, after the Woodstock music and art fair.

Preceded by List of scenarios in Succeeded by
Prison Island Time Twister Castle