Fiasco Forest

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Hi there,

First of all, I know this is not the right way to create an article. But I don't know how I can share this information otherwise. So here it is.

Fiasco Forest. I hear a lot of people complaining how hard it is to achieve the goal in this scenario. Well, I will tell you how I finished it, the first time I gave a shot at it. By the way, this is globally what I do on every scenario. It really makes the game a piece of cake! Now, on to Fiasco Forest. Let the game begin.

First of all, pause the game immediately. Now, grab yourself a drink, maybe something to eat and relax. Because this park is really easy!

Back to the game.

While still having the game paused, you can see all of the problem areas: - Whiplash is much too intense; - Death Slide goes over humps too fast and is about to crash; - One of the camelbacks on Dynamite Run is too high; - On the boatride, people can't exit the ride; - Geriatric Cars has no entrance path; - There is no path running from the exit of whiplash to the path that leads to the entrance path of Whiplash; - There is no path running from the exit of Dynamite Run; - Thus; there are a bunch of people getting lost there; - The path that goes towards Geriatric Cars is a dead end; - The same goes for the path that runs towards the entrance of Dynamite Run; - There are not enough handymen; - There are no mechanics at all; - There are not enough foodstalls; - There are no drinkstalls; - There are not enough toilets; - There are no information kiosks.

First things first. What is on this list, that can be done with the games still paused? Start by double-clicking the close button on Death Slide, or else it will crash and people will burn to death in an explosion of scorching flames and boiling water. Also close up Whiplash, nobody is going to go on that ride anyway at the moment. And close up the boatride as well, since people can't get of the ride right now.

After this, hire five mechanics, one for each ride in the park, and set their route on the exit of their ride. Then, set al of the inspection times on 10 minutes. Now go to the exit of Dynamite run and press 3, 4 and 5 consecutively. Now start moving people that are in the middle of nowhere, about to get lost. Grab them and throw the back on the paths. You can also start hiring handymen and giving them routes. Don't forget to uncheck mowing! After this, go to the research window and check only exiting rides, with maximum funding. The last things you have to do is about making sure you're making enough money. Take the maximum loan, 8000, and raise the park entrance fee to 15 or 20.

Now it gets exiting. This part needs to be done fast, so I suggest the game gets saved at this point; although it is still March 1st, there's been a lot of work done around here!

Unpause the game and let's go!

Start by making tunnels on the humps of Death slide. Also make a tunnel towards the end where the glide goes down only one level. This also counts for a hump. Let one boat go through testmode and then open it, so you can start making money. You can get more money from Death Slide from now on, so raise the entrance fee.

Now move on to Whiplash. There is only one problem area in this ride. So press H and V consecutively, and in the tunnel, at the lowest part at the end, remove the part from where it goes down to where it goes up again, and make it go up first, and down afterwards. Now it will have a intensity rating of only 7 instead of 12, and the exitement rating also goes up. Let one train go through testmode and then open it. You can get more money from Whiplash from now on, so raise the entrance fee.

You can close Dynamite Run now, it shouldn't be too late yet. But before you start changing the layout, build an exit path, or people will get lost! At the highest point after the lifthill, it goes 60 degrees up first, parallel to the station, and then goes down with a big bend. That's the critical point on this ride. Remove the first part of the bend down. That's the upper part. Keep clicking the remove button until you are at the steep up part. The part that completely goes 60 degrees up. This is the last piece you need to remove. Now go to 30 degrees and after that, go flat. Go flat, until you can make a small bend left. Build this, then a part down 30 degrees and your ride is comlete again, but this time also safe! Let one train go through testmode and then open it.

Next up: the boat ride. Lower the 3 tiles of land that are in the way, raise the waterlevel on the middle part, done. You could also demolish the ride, or make it a closed circuit. It's totally up to you. I made it a closed circuit. Raise the entrance fee and name the ride if you wish to do so.

Let's take a look at that list again. What's left to do? While having the game paused again, you can see all of the problem areas that are left: - Geriatric Cars has no entrance path; - There is no path running from the exit of whiplash to the path that leads to the

 entrance path of Whiplash;

- The path that goes towards Geriatric Cars is a dead end; - The same goes for the path that runs towards the entrance of Dynamite Run; - There are not enough foodstalls; - There are no drinkstalls; - There are not enough toilets; - There are no information kiosks.

Fix all of this as fast as you can. Connect the path that runs from the entrance of Dynamite Run to somewhere in the upper area of the park, connect the path that ends at Geriatric Cars to the path that runs just a bit below it. When you are done dealing with the paths, don't forget to hire new handymen to keep it all clean, and give them routes! Also, don't forget to build benches and trash cans on all the paths. Close to shops, build extra trash cans, and close to the exit of rides, especially those with an high nausia rating, extra benches.

Now build enough foodstalls, drinkstalls, toilets and information kiosks all around your park, and after all of this you can start building other rides. Do not build any additional coasters. The two that are already in the park are excellent coasters now that you don't have a chance of dying on them anymore, so keep Dynamite Run and Whiplash as coasters. You should build exiting rides and gentle rides. I can recommend building Whoa Belly's (Launched Freefalls) and Gravitrons (Topspins). You need to build as much rides as you can, continuously. By building rides all the time, people will come in wondering what the new ride is like. Your guest number will go up all the time. Don't forget to hire a new mechanic each time you purchase a new ride. Set the inspection time to 10 minutes and put the route of the mechanic on the exit of the ride only.

Between constantly building rides, until the park is full, just listen to what the people think! They are going to say at one moment in time, that they can't find Whiplash. That's why I have 'There is no path running from the exit of whiplash to the path that leads to the entrance path of Whiplash' on the list. Build this path, if you didn't do it already.

Keep an eye on the thoughts of the guests, and listen to what they think of your park. The more positive they think, the more people will get in. The aim for me is always the same, in every park I play: getting a park rating of 999. Then the rest will work out just like that!

The last thing I want to say is the following: the people that come into Fiasco Forest, have got a maximum of 60 to spend. You want them to stay in your park for a while, because you need these guests to achieve your goal. So don't let them pay over 40 on park entrance fee. You don't need a lot of money, because you don't have to build coasters. I payed back my loan halfway through June - all of it. This park is really easy once you know how to play.

I hope this was helpful.

With kind regards,

Eric Slingerland - The Netherlands