Fiasco Forest: Difference between revisions

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- On the boatride, people can't exit the ride;
- On the boatride, people can't exit the ride;
- Geriatric Cars has no entrance path;
- Geriatric Cars has no entrance path;
- There is no path running from the exit of whiplash to the path that leads to the entrance path of Whiplash;
- There is no path running from the exit of Death Slide to the path that leads to the entrance path of Death Slide;
- There is no path running from the exit of Dynamite Run;
- There is no path running from the exit of Dynamite Run;
- Thus; there are a bunch of people getting lost there;
- Thus; there are a bunch of people getting lost there;
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Let's take a look at that list again. What's left to do? While having the game paused again, you can see all of the problem areas that are left:
Let's take a look at that list again. What's left to do? While having the game paused again, you can see all of the problem areas that are left:
- Geriatric Cars has no entrance path;
- Geriatric Cars has no entrance path;
- There is no path running from the exit of whiplash to the path that leads to the
- There is no path running from the exit of Death Slide to the path that leads to the
entrance path of Whiplash;
entrance path of Death Slide;
- The path that goes towards Geriatric Cars is a dead end;
- The path that goes towards Geriatric Cars is a dead end;
- The same goes for the path that runs towards the entrance of Dynamite Run;
- The same goes for the path that runs towards the entrance of Dynamite Run;
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Now build enough foodstalls, drinkstalls, toilets and information kiosks all around your park, and after all of this you can start building other rides. Do not build any additional coasters. The two that are already in the park are excellent coasters now that you don't have a chance of dying on them anymore, so keep Dynamite Run and Whiplash as coasters. You should build exiting rides and gentle rides. I can recommend building Whoa Belly's (Launched Freefalls) and Gravitrons (Topspins). You need to build as much rides as you can, continuously. By building rides all the time, people will come in wondering what the new ride is like. Your guest number will go up all the time. Don't forget to hire a new mechanic each time you purchase a new ride. Set the inspection time to 10 minutes and put the route of the mechanic on the exit of the ride only.
Now build enough foodstalls, drinkstalls, toilets and information kiosks all around your park, and after all of this you can start building other rides. Do not build any additional coasters. The two that are already in the park are excellent coasters now that you don't have a chance of dying on them anymore, so keep Dynamite Run and Whiplash as coasters. You should build exiting rides and gentle rides. I can recommend building Whoa Belly's (Launched Freefalls) and Gravitrons (Topspins). You need to build as much rides as you can, continuously. By building rides all the time, people will come in wondering what the new ride is like. Your guest number will go up all the time. Don't forget to hire a new mechanic each time you purchase a new ride. Set the inspection time to 10 minutes and put the route of the mechanic on the exit of the ride only.


Between constantly building rides, until the park is full, just listen to what the people think! They are going to say at one moment in time, that they can't find Whiplash. That's why I have 'There is no path running from the exit of whiplash to the path that leads to the entrance path of Whiplash' on the list. Build this path, if you didn't do it already.
Between constantly building rides, until the park is full, just listen to what the people think! They are going to say at one moment in time, that they can't find Death Slide. That's why I have "There is no path running from the exit of Death Slide to the path that leads to the entrance path of Death Slide" on the list. Build this path, if you didn't do it already.


Keep an eye on the thoughts of the guests, and listen to what they think of your park. The more positive they think, the more people will get in. The aim for me is always the same, in every park I play: getting a park rating of 999. Then the rest will work out just like that!
Keep an eye on the thoughts of the guests, and listen to what they think of your park. The more positive they think, the more people will get in. The aim for me is always the same, in every park I play: getting a park rating of 999. Then the rest will work out just like that!