Dynamite Dunes: Difference between revisions

From RollerCoaster Tycoon Wiki Wiki, the RollerCoaster Tycoon encyclopedia that anyone can edit.
Content added Content deleted
m (rating link added)
Line 28: Line 28:
== Scenario Guide ==
== Scenario Guide ==
{{sgreminder}}
{{sgreminder}}

This scenario is not too difficult. You should start off building stalls, a few rides, maybe a coaster. Prioritize researching the [[Information Kiosk]]. The loan is limited to only 15k so make good use of it. You should extend the path after around year one for more rides. This scenario is a little hilly so you can put some underground rides. Also note that the first thrill ride up is the Go-Karts. If used correctly, the Go-Karts are a great money-for-space efficient ride. Meddle around with some tracks until you find a good one. Remember that by year three, you will NEED a fair amount of handymen for the mess, otherwise your park rating might go below 600. Overall, this isn't hard. Land is recommended not to be purchased.
Much like Forest Frontiers, this is an easy scenario. When you begin, it would be wise to begin building a few stalls, a few rides, and a roller coaster. You want to prioritize researching the Information Kiosk (a stall). Your loan is limited to only 15k so make good use of it. You should leave room to extend the path to get in to the back of the park – long, winding paths that soar over rides are a pain to manage, and can be bothersome to guests. The terrain is hilly, so it would not hurt to build underground rides; rides that are placed underground are more exciting than normal, and you can charge more for them. Go-Karts and the Log Flume are two great rides for this scenario. When used correctly, they can bring in great profits. The Dynamite Blaster has a tendency to make guests nauseous, so you would want to invest in handymen to clean up. It is a good idea to have three handymen for each ride that has more than a 4.25 nausea rating. You have plenty of room to build you park, so buying land is not recommended. If you continue to play this scenario after you beat it, it would not be a problem to buy land and continue to expand the park.


[[File:DynamiteDunesFinished.png|thumb|Dynamite Dunes - finished]]
[[File:DynamiteDunesFinished.png|thumb|Dynamite Dunes - finished]]

Revision as of 20:23, 5 September 2010

Overview

Built in the middle of the desert, this theme park contains just one roller coaster but has room for expansion.


Dynamite Dunes is a fairly simple scenario, being the second in the game. You have three times the amount of time than you did for Forest Frontiers, and a larger guest requirement. There is plenty of room for roller coasters and other rides, and the hills are good practice for building rides underground, which is always a handy skill to have.

The park can mainly be expanded towards the dunes ahead of the park entrance and around Dynamite Blaster, the pre-built roller coaster, where the land is more flat. Dynamite Blaster is a very good ride, tough tt is difficult to use the design in other scenarios, as it is built partially underground.

Pre-Built Rides:

  • Dynamite Blaster (Mine Train Roller Coaster)
    Dynamite Blaster
Excitement Rating: 6.65 (High)
Intensity Rating: 8.18 (Very High)
Nausea Rating: 5.18 (High)
Initial Pricing: $3.00
Age: New

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Much like Forest Frontiers, this is an easy scenario. When you begin, it would be wise to begin building a few stalls, a few rides, and a roller coaster. You want to prioritize researching the Information Kiosk (a stall). Your loan is limited to only 15k so make good use of it. You should leave room to extend the path to get in to the back of the park – long, winding paths that soar over rides are a pain to manage, and can be bothersome to guests. The terrain is hilly, so it would not hurt to build underground rides; rides that are placed underground are more exciting than normal, and you can charge more for them. Go-Karts and the Log Flume are two great rides for this scenario. When used correctly, they can bring in great profits. The Dynamite Blaster has a tendency to make guests nauseous, so you would want to invest in handymen to clean up. It is a good idea to have three handymen for each ride that has more than a 4.25 nausea rating. You have plenty of room to build you park, so buying land is not recommended. If you continue to play this scenario after you beat it, it would not be a problem to buy land and continue to expand the park.

Dynamite Dunes - finished

Available Rides

Transport

Gentle

Roller Coasters

Thrill

Water

Shops/Stalls

Researched Rides

Transport

Gentle

Roller Coasters

Thrill

Water

Shops/Stalls

Upgrades

Available Scenery

Researched Scenery

Other Notes

Preceded by List of scenarios in Succeeded by
[[Forest Frontiers]] RollerCoaster Tycoon [[Leafy Lake]]