Calamity Downs: Difference between revisions

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m (→‎Available Scenery: bot, replaced: Walls and Fences → Fences and Walls)
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|pic=Placeholder.JPG
|pic=Placeholder.JPG
|objective= 1000 Guests by October Year 1
|objective= 1000 Guests by October Year 1
|theme= Jungle, Jurassic
|theme= Jurassic
|guests = 280
|start=(Starting Size)
|guest cash range = 35
|size=(Maximum size from buying all the available land)
|start=41,640
|price=(Price per square to buy land note: type "n/a" if it is free to buy land)
|size=41,640
|price=n/a
|cash = 20,003
|loan = 1,000/12,000
|loan interest rate = 5%
|game= VJ's scenario pack
|game= VJ's scenario pack
|preceded=(The previous scenario)
|preceded=
|followed=(The next scenario)
|followed=
}}
}}


==Overview==
==Overview==
This park is full of badly designed rides which, in the case of the Dinghy Slide, are prone to crashing. Fix this quickly and turn people back in! At the start, 280 guests are already in the park.

This park is full of badly designed rides which, in the case of the Dinghy Slide, are prone to crashing. Fix this quickly and turn people back in!


===Pre-built Rides===
===Pre-built Rides===
====Certain Extinction====
(List of pre-built rides and their intensity, excitement, and nausea ratings here)
Ride type: [[Corkscrew Roller Coaster]]<br>
E: 5.16 (High)<br>
I: 4.89 (Medium)<br>
N: 2.14 (Low)<br>
====Eternal Sleep====
Ride type: [[Roto-Drop]]<br>
E: 3.18 (Medium)<br>
I: 12.26 (Extreme)<br>
N: 12.26 (Extreme)<br>
====Eternity Wheel====
Ride type: [[Ferris Wheel]]<br>
E: 1.60 (Low)<br>
I: 1.00 (Low)<br>
N: 1.05 (Low)<br>
====Final Destination====
Ride type: [[Dinghy Slide]]<br>
''No ratings yet...''<br>
====Vintage Cars====
Ride type: [[Car Ride]]<br>
I: 0.29 (Low)<br>
E: 0.29 (Low)<br>
N: 0.01 (Low)<br>

==Scenario Guide==
==Scenario Guide==
{{sgreminder}}
{{sgreminder}}


Well, the first thing to do every time you open up a new game, is to press PAUSE. '''In this case, IT IS what you have to do first.''' Close the [[Dinghy Slide]] immediately, as the track is crash-ready. Watch the track, and especially the curves after falls and the hill tops. You will have to revert these track portions to O-Shape track elements. However, the actual downhills and steep inclines can be opened if you so desire. Once you are sure the ride won't crash, reopen the ride.
As with every start of a scenario, the first thing to do, is to press PAUSE. '''In this case, IT IS crucial.''' Close the [[Dinghy Slide]] immediately, as the track is prone to crash. Watch the track, and especially the curves after falls and the hill tops. Replace these track portions with O-Shape track elements. However, the actual downhills and steep inclines can be open. Once it is secure, reopen the ride.


The [[Corkscrew Coaster]] will, itself, not crash. Yet an eventual security can be taken without even closing the ride just by lowering the lift hill speed, from 6mph back to 4. Remember to check the mechanic's inspection time and lower it to 10min.
The [[Corkscrew Coaster]] will not crash. Yet an eventual security can be taken without even closing the ride, just by lowering the lift hill speed from 6mph back to 4. Remember to check the [[mechanic]]'s inspection time and lower it to 10min.


For the [[Car Ride]], it's just not worth keeping it. You may as well demolish it, erase the scenery for a small gain, then build a random car ride instead.
The [[Car Ride]] is just not worth keeping. Better demolish it, erase the scenery for a small gain, then build a random car ride instead.


The [[Ferris Wheel]] has three rotations set, which should be reduced to one. Also free the guests on it that want to gett off the ride by double-closing it.
And finally, the [[Roto-Drop]]: Simply delete half the tower, and you'll be back to acceptable intensity ratings.


And finally, the [[Roto-Drop]]: Simply delete half the tower to reach acceptable intensity ratings.
From that point on, just add some stores, some toilets and First aid rooms, and dress your paths up with some benches, bins and lights. Place some Queue TVs in the queues, and you may now be good to go.


From that point on, just add some stores, some toilets and First aid rooms, and dress the paths up with some benches, bins and lights. Place some Queue TVs in the queues, and that's it.
However, you might want to place a couple of Cobra/Shuttle Loop Coasters in to suck your guests wallets dry and also offer them something to queue for (and so have less quests on your main paths).


A couple of Cobra/Shuttle Loop Coasters might be useful to gain from ride tickets and also build long queue paths (so to have less quests on the main paths).
Another important thing is to expand your path network so guests don't start thinking "It's too crowded here."


Another important thing is to expand the path network so guests don't start thinking "It's too crowded here."


==Available Rides==
==Available Rides==
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==Researchable Rides==
==Researchable Rides==
(Rides that need to be researched before they can be built)


===Transport Rides===
===Transport Rides===
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==Researchable Scenery==
==Researchable Scenery==
(Scenery that needs to be researched before it can be built)
*[[Giant Garden Themeing]]
*[[Giant Garden Themeing]]
*[[Sports Themeing]]
*[[Sports Themeing]]
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==Other Notes==
==Other Notes==
*This scenario comes from [[VJ's scenario pack]], which adds 50 scenarios into the game.
*This scenario comes from [[VJ's scenario pack]], which adds 50 scenarios into the game.
*The scenario is categorized under the Expert difficulty.
[[Category:Scenario]]
[[Category:Scenario]]
[[Category:VJ's scenario pack]]
[[Category:VJ's scenario pack]]
[[Category:Downloads]]
[[Category:Downloads]]
[[Category:RollerCoaster Tycoon 2 Scenario]]
[[Category:RollerCoaster Tycoon 2 Scenario]]
[[Category:Delete]]