Breakdown: Difference between revisions

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===(Station) Brakes Failure===
===(Station) Brakes Failure===
This type of brakedown can only occur in [[RollerCoaster Tycoon]] and [[RollerCoaster Tycoon 2]].
This type of breakdown only occurs in [[RollerCoaster Tycoon]] and [[RollerCoaster Tycoon 2]].


This is an often severe breakdown, where the brakes on a ride, specifically the brakes in the station, fail to function. This breakdown can often result in a ride [[crash]] if a train enters into a station at too high a speed while another train is waiting to depart, though whether a ride will crash depends on a number of factors including the size and speed of the train. This breakdown also affects brakes outside of a station, but does not negatively impact block brakes.
This is often a severe breakdown, where the brakes on a ride, specifically the regular brakes on the track, as well as the brakes in the ride's station(s), fail to function. This breakdown can often result in a ride [[crash]] if a train enters a station at too high a speed and collides with another train waiting at the station.


This type of breakdown can be easily negated by having a small number of trains, or by having a large lift hill leading up to the end of the station. A train will not crash if it is traveling at a minimal speed; for example, the speed at which a train travels up a lift hill. Decreasing the maximum wait time can also help, as trains will just speed throught the station if there are none already present.
This type of breakdown can be negated by having only a single train/car for the ride, or by reducing the speed of the ride's trains/cars before they enter the station, such as through a long hill or ascending helix. Rides that have a single train/car will not crash as a result of the breakdown, as the train/car will pass through the station without stopping. However, rides whose trains/cars are not attached to the track, such as the [[bobsleigh]], may still crash if a sharp, unbanked corner is placed right after the station as the train/car would pass through the station without incident, but fly off the unbanked turn. Rides with two or more trains/cars will not crash as a result of this breakdown if the trains collide at a ''combined'' speed of less than 30 mph/48 km/h.


When this breakdown occurs on [[Powered Launch]] rides, such as the [[Steel Roller Coaster]]'s Shuttle Loop, the train/car will enter and pass through the station backwards, but the last car of the train will stop just before completely leaving the back end station before the train is launched forwards and out of the station again, as though a new ride was starting. This will repeat itself until the breakdown is fixed.
This type of malfunction occurs more frequently in [[Katie's World|Katie's Dreamland (A.K.A. Katie's World)]] in RCT1, resulting in both pre-built roller coasters [[crashing]] at some stage unless improvements are made.


[[Mechanics]] fix this breakdown by hitting the brakes at the rear end of the station four times with a hammer. The brakes will resume functioning immediately after the fourth hit.
In RCT2, this breakdown is extremely rare and some Roller Coasters would never even get this breakdown unlike RCT1 in which most Roller Coasters are prone to brakes failure. The roller coaster in RCT2 most vulnerable to this breakdown is the [[Suspended Roller Coaster|Suspended Swinging Coaster]].{{Confirm}}


In RCT2, this breakdown is known as "Brakes Failure". Powered launch rides are now affected by this breakdown in the same manner as single-train/car rides as station brakes no longer stop trains/cars that enter the station backwards. Block brakes are unaffected by this breakdown. In all other respects, it is the same as its RCT1 iteration.
A little extra feature that is unusual about this breakdown is the way it is fixed. The mechanic will move to the back of the station and will start hitting the brakes with a hammer; these hits are very loud sounding.

This failure, especially in RTC1 (and included expansion packs) seems to be linked to the age of the ride; the older the ride, the more likely it can occur. However, some rides can suffer from a breaks failure within the first year of operation.


===Vehicle Malfunction===
===Vehicle Malfunction===

Revision as of 07:26, 16 September 2012

A Ride Breakdown occurs with most rides in RollerCoaster Tycoon, RollerCoaster Tycoon 2 and RollerCoaster Tycoon 3. Breakdowns have a number of causes and a number of effects depending on the ride type and other factors. Breakdowns generally increase in frequency as the ride ages and as the reliability of the ride decreases. Adjusting the inspection time for Mechanics can help delay this. Certain rides never break down, thus, never requiring inspection. A complete list of rides that never break down can be found here.

Types of Breakdowns

Safety Cut-out / Emergency Stop

This is the most common breakdown, and affects most rides. The details of the breakdown are not explained, but it has a number of effects. If the ride consists of trains or cars that are powered by the track, such as a Monorail or Car Ride, those vehicles will stop moving. If the ride is a roller coaster that consists of a lift hill, trains being pulled up the lift will stop once a breakdown occurs. In all cases, trains waiting to exit the station will not be allowed to depart until the breakdown is addressed, even if they have exceeded their maximum wait time. This break down can result in a crash if a roller coaster has a part where a train is moving really fast but then goes up a chain lift hill because the car could get stuck on the hill while another car will collide into it. The term 'Safety Cut-out' is used in RollerCoaster Tycoon and RollerCoaster Tycoon 2, while the term 'Emergency Stop' is used in RollerCoaster Tycoon 3.

Restraints Stuck Open/Closed

This breakdown occurs when the safety restraints on a ride either are stuck open after a train has loaded and is preparing to leave the station, or if the restraints are stuck closed as a train arrives in the station. The only difference between the two is that when the restraints are stuck open, guests who have already been around the circuit of the ride can exit. However, they are stuck until the ride is fixed if the restraints are stuck closed.

(Station) Brakes Failure

This type of breakdown only occurs in RollerCoaster Tycoon and RollerCoaster Tycoon 2.

This is often a severe breakdown, where the brakes on a ride, specifically the regular brakes on the track, as well as the brakes in the ride's station(s), fail to function. This breakdown can often result in a ride crash if a train enters a station at too high a speed and collides with another train waiting at the station.

This type of breakdown can be negated by having only a single train/car for the ride, or by reducing the speed of the ride's trains/cars before they enter the station, such as through a long hill or ascending helix. Rides that have a single train/car will not crash as a result of the breakdown, as the train/car will pass through the station without stopping. However, rides whose trains/cars are not attached to the track, such as the bobsleigh, may still crash if a sharp, unbanked corner is placed right after the station as the train/car would pass through the station without incident, but fly off the unbanked turn. Rides with two or more trains/cars will not crash as a result of this breakdown if the trains collide at a combined speed of less than 30 mph/48 km/h.

When this breakdown occurs on Powered Launch rides, such as the Steel Roller Coaster's Shuttle Loop, the train/car will enter and pass through the station backwards, but the last car of the train will stop just before completely leaving the back end station before the train is launched forwards and out of the station again, as though a new ride was starting. This will repeat itself until the breakdown is fixed.

Mechanics fix this breakdown by hitting the brakes at the rear end of the station four times with a hammer. The brakes will resume functioning immediately after the fourth hit.

In RCT2, this breakdown is known as "Brakes Failure". Powered launch rides are now affected by this breakdown in the same manner as single-train/car rides as station brakes no longer stop trains/cars that enter the station backwards. Block brakes are unaffected by this breakdown. In all other respects, it is the same as its RCT1 iteration.

Vehicle Malfunction

This breakdown involves a problem with a ride train. It has no specific effects, except on go-karts where a random vehicle will not be moving, and other karts in the same lane will get trapped behind it.

Control Failure

This breakdown affects the Merry-Go-Round, causing it to spin rapidly and for the music playing to speed up. The ride may begin to shake after it has broken down for a long period, but other than that, the control failure is pretty harmless and will only cause the guests to think, "I want to get off of *ride*." However, it can (and does) effect many more rides in RCT3 since almost every ride has a visible control panel.


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