Barony Bridge/Scenario Guide: Difference between revisions

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{{Sgreminder}}[[File:Barony Bridge RCT 2.gif|thumb|220x220px]]
[[File:Barony Bridge RCT 2.gif|thumb|220x220px]]
[[File:Barony Bridge RCT.png|thumb|220x220px]]
'''Barony Bridge''' is unique in the way that it has two park entrances, with a path leading straight from one entrance to the other. In the beginning youonly won'ta havehandful manyof researched rides will be available, nornone areof therewhich anyare pre-built rides.
 
[[File:BaronyBridgeFinished.png|thumb|Barony Bridge - finished]]
 
StartA bygood start here would be building some thrill and gentle flat rides along the bridge. The [[Wooden Roller Coaster]] is very expensive at this point, soout youof shouldreach considerof concentratingstarting yourplayers' empty pockets. This means the first research onpriorities players should set when playing Barony Bridge, would be Roller Coasters in the beginning. Both the [[Bobsled Roller Coaster|Bobsled]] and the [[Steel Wild Mouse Roller Coaster|Steel willWild thenMouse]] beRoller researchedCoasters will come available very soon. JustThe useonly substitute is the [[Water Slide as a substitute]] until then. MakeRides sureshould tobe build ridesbuilt close enough to the bridge so they attractdraw theguests attentionefficiently.
 
Roller coasters are best toshould be buildbuilt away from the bridge in order to smoothly expand the theme park. Later in the game, youit canwill be possible to connect the rides on both sides of the bridge via a transport ride (i.e. the [[Chairlift]]).
 
NoticePlayers that if youwho won't put research on stalls, and try to rely only on [[Burger Bar]] and [[Hot Dog Stall]], you will get the "Worst Food" park award, which will giveact youras guestsa ancounter-ad excuse not to come to your parkcampaign, soactually putdrawing researchguests onaway shops and stalls too for a while infrom the scenariopark.
 
[[File:Tom_Barony_Bridge.gif|thumb|Barony Bridge - Finished]]

Revision as of 11:01, 27 February 2019

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Barony Bridge is unique in the way that it has two park entrances, with a path leading straight from one entrance to the other. In the beginning only a handful of researched rides will be available, none of which are pre-built rides.

Barony Bridge - finished

A good start here would be building some thrill and gentle flat rides along the bridge. The Wooden Roller Coaster is very expensive at this point, out of reach of starting players' empty pockets. This means the first research priorities players should set when playing Barony Bridge, would be Roller Coasters in the beginning. Both Bobsled and Steel Wild Mouse Roller Coasters will come available very soon. The only substitute is the Water Slide until then. Rides should be built close enough to the bridge so they draw guests efficiently.

Roller coasters should be built away from the bridge in order to smoothly expand the theme park. Later in the game, it will be possible to connect the rides on both sides of the bridge via a transport ride (i.e. the Chairlift).

Players who won't put research on stalls, and try to rely only on Burger Bar and Hot Dog Stall, will get the "Worst Food" park award, which will act as a counter-ad campaign, actually drawing guests away from the park.

Barony Bridge - Finished