Amity Airfield

Revision as of 17:42, 26 March 2014 by fandom:rct>John-Mahmud (→‎Scenario Guide: Edited to give a clearer walkthrough and also delete mistakes.)
Build a flying themed amusement amusement park in this abandoned airport.
- Official description

Amity Airfield is the fourth park in RollerCoaster Tycoon 2. It is the first park in the Challenging Scenario.

Overview

Amity Airfield is a small abandoned airport. It includes a runway, control tower and other buildings.

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.


This park requires a whooping 3000 guests in just 4 years and it is much harder due to it being a "pay for entry" park. But if you remember to build shops and stalls as much as rides, money would not be so much of a problem. You may even make some money every month if you have enough of them to satisfy your guests as well as your bankers.

Set the research funding to $400 (maximum). Start and build a couple roller coasters, with one of them at least having a good guest capacity. Avoid therefore the supended mini coasters, wooden wild mouses and so. Build some gentle and thrill rides, hire some staff then open the park.

Keep your park inside the space between the park entrance & the airfield itself. This will help you manage the park's day-to-day operations much better than if you do spread out immediately, which would be catastrophic.

Next, delete one or two roads at the airfield. This would bring you some fresh bills, with which you'd build another roller coaster and raise the admission fee to $15.00 - $20.00.

Add a monorail shuttle from your park entrance towards the side of your park on which you've built your most massive coasters. This ride's pre-requisites : max train capacity, max queue, minimum track length and no bumps at all. Keep the track at the same level to reduce ride duration and so the queue length. If you have the ability to complete this shuttle circuit to a complete loop, you will be able to multiply the capacity and reduce the passengers waiting time. It's not mandatory, but keep this idea at hand, it might serve.

Now, build some shops & stalls, add benches and bins. You may place a food court if you have 1500 guests at least in the park (I hope you do, or else you might be in trouble). As always, keep using fences and guardrail to maximise the number of benches available. Remember to add lights  between the benches to help increase the guests happiness, and add bins at all exits.

Start advertising the park and offer coupons non-stop for the whole 4 years. Replace the flat rides, one after the other, keep on building new rides and stalls when possible. Remember that you need both : rides bring guests, and shops bring you their money. You need both, so build both in convenient numbers.

Don't ever stop advertising and build as many shops as you can, as shops are your biggest revenue once guests are inside the park. Charge a max for your shops, stalls and on-ride photos.

As a rule of thumb, you must make at least 1$ out of any article you sell. There is no excpetion to this rule. Any article you sell for less than 1$ profit is given away.

Also remember to charge an eye for your umbrellas, as these will constitute a "second park ticket" once your guests will be on the park.

Increase the admission fee as the park expands. Sometime during the 3rd year, research would end, so set the funds to $0 once it does. By the start of the 4th year, you should have over 2000 guests, (if not, then call cousin 8cars or call it a fail) so do not stop expanding and advertising. You will welcome your 3000th guest somewhere along the 4th year.

Only when you've met the guests requirement, should you stop advertising. From that point on just keep an eye out for litter and vomiting as most roller coasters on Amity Airfield tend to be highly intense, and nauseous. As in every park, try to repay your loan if you have time and obviously money for it.

If you can accomplish this park's objective, then none of the other challenging parks would be a massive challenge anymore. Perhaps Botany Breakers and Gravity Gardens will still be, but nothing out of reach.

Available Rides

Transport

Gentle

Roller Coasters

Thrill

Water

  • None

Shops/Stalls

Researched Rides

Transport

 

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Gentle

 

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Roller Coasters

  • Lay-down Roller Coaster
  • Vertical Drop Roller Coaster

Thrill

 

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Water

 

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Shops/Stalls

 

This article or section is under construction.

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Available Scenery

Researched Scenery

 

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Other Notes

Preceded by List of scenarios in Succeeded by
Factory Capers RollerCoaster Tycoon 2 Botany Breakers


This can be a very easy park if you use 8 cars per trainer

Coaster Building Tips- Always use continue circuit BLOCK SECTION mode! It is safer and what real life coasters use.

Chances are very slim for a coaster to crash and kill people with block section mode!!!!!!

To access block section mode, you must use block brakes.

Don't add any inclines after block brakes with out a drop first or a chain lift because block brakes slow the train down to 4mph.