Wacky Warren/Scenario Guide: Difference between revisions

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{{Sgreminder}}[[File:Wacky Warren RCT.jpg|thumb|220x220px]]
[[File:Wacky Warren RCT 2.jpg|thumb|220x220px]]
The park looks rather confusing at first with most of the paths being underground. The paths can be addressed in two different ways : players can either leave them underground, or move them above the ground and play this park as normal. Before taking a decision here, players should be aware that leaving the path network below ground allows for freer ride construction, by removing most of the ground-level interference. Occasional exits can be thought of as in the entrance of [[Extreme Heights]] for excitement rating bumps.


As always, players should set the ride prices equal or almost equal to the ride's [[Excitement Rating|excitement rating]]. For example, if the ride has a 4.59 excitement rating, then charging $4.50 for the ride would help trigger the "Best Value Award", which will attract even more guests.
The park looks rather confusing at first with most of the paths being underground. The paths can be addressed in two different ways: leave them, or move them above the ground. Before you act, leaving the paths below ground allows you to build rides with less interference and you won't need to delete the paths later if something like that happens.


Expanding the park would here require careful planning and players should take time doing so, moving from the front of the park into the back. [[Wacky Warren]] allows building a large variety of rides as researching lasts all the way into year 8, and all of the different rides still contribute towards park's ride ticket profits. Building one or two coasters a year when the money is available would be a solid pace,and by keeping them small to medium-sized, but most importantly preferably have them intertwine with each other or other rides ; will grant the players massive profits by attaining much larger excitement ratings and therefore attracting more guests.
Set the prices of your rides equal or almost equal to the ride's excitement rating. Let's say the ride has a 4.59 excitement rating, then charge $4.50 for the ride. This limit sets you up for a "Best Value Award", which will attract even more guests.


[[File:Wacky_Warren.jpg|thumb|400px|Scenario finished by [[User:RollercoastertycoonX|RollercoastertycoonX]].]]By slowly expanding the park in all aspects, building a variety of popular rides, and keeping the guests happy, the objective will be reached. This scenario involves long-term playing and needs players to take their time, as the scenario's feel -despite its initial premise- is somewhat similar to [[Vertigo Views]].
You should take your time with expanding the park, moving from the front of the park into the back as you expand. Build a large variety of rides (you will still be researching things even into Year 8!) as all of the rides still contribute towards your ride ticket profits. You should build 1 or 2 coasters a year when you get the money, keep them small to medium sized, and don't be afraid to have the coasters intertwine with each other or other rides. This will really build excitement and attract more guests. Use small roller coasters like the Steel Corkscrew #3809 (must be researched) to gain money quicker, and build Observation Towers for the guests who prefer gentler rides.

[[File:Wacky_Warren.jpg|thumb|400px|Scenario finished by [[User:RollercoastertycoonX|RollercoastertycoonX]].]]By slowly expanding the park in all aspects, building a variety of popular rides, and keeping the guests happy, you will succeed in this objective. Take your time, this can be a long haul objective. Previous experiences with [[Vertigo Views]] and other similar scenarios WILL HELP!
[[Category:Scenario Guide]]
[[Category:Scenario Guide]]

Latest revision as of 15:26, 9 September 2021

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

The park looks rather confusing at first with most of the paths being underground. The paths can be addressed in two different ways : players can either leave them underground, or move them above the ground and play this park as normal. Before taking a decision here, players should be aware that leaving the path network below ground allows for freer ride construction, by removing most of the ground-level interference. Occasional exits can be thought of as in the entrance of Extreme Heights for excitement rating bumps.

As always, players should set the ride prices equal or almost equal to the ride's excitement rating. For example, if the ride has a 4.59 excitement rating, then charging $4.50 for the ride would help trigger the "Best Value Award", which will attract even more guests.

Expanding the park would here require careful planning and players should take time doing so, moving from the front of the park into the back. Wacky Warren allows building a large variety of rides as researching lasts all the way into year 8, and all of the different rides still contribute towards park's ride ticket profits. Building one or two coasters a year when the money is available would be a solid pace,and by keeping them small to medium-sized, but most importantly preferably have them intertwine with each other or other rides ; will grant the players massive profits by attaining much larger excitement ratings and therefore attracting more guests.

Scenario finished by RollercoastertycoonX.

By slowly expanding the park in all aspects, building a variety of popular rides, and keeping the guests happy, the objective will be reached. This scenario involves long-term playing and needs players to take their time, as the scenario's feel -despite its initial premise- is somewhat similar to Vertigo Views.