Vertigo Views/Scenario Guide: Difference between revisions
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[[File:Vertigo Views RCT 2.jpg|thumb|220x220px]] |
[[File:Vertigo Views RCT 2.jpg|thumb|220x220px]] |
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[[File:SCR3.jpg|thumb|400px|Finished in 3 Months. Game recognized the achievement was met the first time I did it.]] |
[[File:SCR3.jpg|thumb|400px|Finished in 3 Months. Game recognized the achievement was met the first time I did it.]] |
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[[Roller Coasters|Roller coasters]] can generate profits for a long period, so about four other coasters are advised in addition to the coaster that came with the park. Besides that, build some other rides in it to get more ticket sales. Make sure to charge enough for all rides; otherwise it will take a while to finish this scenario. In short, build as much as the budget allows. |
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The key to success are quick launched rides like the Shuttle Loop which can earn 800$ or more a month easily. For "normal" coasters, use a very long station to increase the guests they can handle and thus, their profit. |
The key to success are quick launched rides like the Shuttle Loop which can earn 800$ or more a month easily because of high guest throughput. For "normal" coasters, use a very long station to increase the number of guests they can handle and thus, their profit. |
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As for the huge coaster already there, leave it be or not. This ride is a superb money maker, no matter if |
As for the huge coaster already there, leave it be or not. This ride is a superb money maker, no matter if running or being sold. However, the ride should not be messed with, as say, for example, shortening the trains to make an other, it might fail going over the first few drops. Simply provide a mechanic, and focus on the rest of the park. |
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[[Category:Scenario Guide]] |
[[Category:Scenario Guide]] |
Latest revision as of 23:04, 6 September 2023
Remember:
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Roller coasters can generate profits for a long period, so about four other coasters are advised in addition to the coaster that came with the park. Besides that, build some other rides in it to get more ticket sales. Make sure to charge enough for all rides; otherwise it will take a while to finish this scenario. In short, build as much as the budget allows.
The key to success are quick launched rides like the Shuttle Loop which can earn 800$ or more a month easily because of high guest throughput. For "normal" coasters, use a very long station to increase the number of guests they can handle and thus, their profit.
As for the huge coaster already there, leave it be or not. This ride is a superb money maker, no matter if running or being sold. However, the ride should not be messed with, as say, for example, shortening the trains to make an other, it might fail going over the first few drops. Simply provide a mechanic, and focus on the rest of the park.