Thread:Zachl1226/@comment-26148142-20191116174917

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I seriously thought this was gonna be a very tough park to work with, thanks to the tremendous height difference for the terrain in the center of the map, but I still amaze myself to this day. Ladies and gentlemen, Butterfly Dam in OpenRCT2!

52 rides, 75 Shops/Stalls and up to 4,300 guests, this park will have you begging for more! For this scenario, you need 1,400 guests in your park by the end of Year 3, but I got that done by August, Year 2. Figuring out where to start took a bit of time, though. In the end, I started at the bottom of the dam. Guests literally started pouring in by the time I got done the first few coasters and other rides, but the ride that ultimately won me the scenario was this wonderful Vertical Drop Coaster, Monster Energy!

While the vertical G's try to tell you otherwise, the excitement rating is the thing that made this ride popular. Once the scenario was complete, I was mostly done with the bottom section of the map. I proceeded to fill in the rest of the map with the rides that were researched. There were a few rides to note here. One of them was one of the two wooden coasters in the park: Slantagonal. Trying to put this ride in was very tough because the entire coaster literally runs in a diagonal line (in regards to map view and hencing the name of the ride) and I needed to find a way to make the path system work for this coaster. In the end, I got it done. I even extended the path out to the bottom of the lake once the park was nearly complete.

Another ride worth mentioning is Roman Garden, a nice little Junior Coaster in the back of the park. While its ratings might not seem like much, the path system the track design came with gave me an opportunity to construct a food court. The guests love it, so it works to my standards.

Next up is Mou-Symmetry, a racing Wild Mouse coaster. It took a while properly synchronize this thing, but the payoff was fantastic in return. Best of all, thanks to the scenery that comes with it, the coaster counts as an indoor ride. The sales for this coaster are off the walls, even in rain.

Next up are Ion (Inverted Coaster) and Almandine (Floorless Coaster). These were added rather late in the park and they're heavily themed with abstract objects. At the end of the day, these coasters went from exhibits to cash cows like no other in this park.



My next mention was the thought of me having at least one ride in the park cut through the dam's wall. In the end, it was a custom Go Karts track. Every time I pass by it, the line's completely full. That's how much people enjoy it.

The final mention comes from the final coaster I opened up in this park: Bumblebee Gardens. Funny, since you start the scenario with the Looping Coaster in your inventory. This racer became the biggest hit in my park once it opened and I even added a food court in its surrounding area as a bonus.

After everything was put in, it was time to wrap things up with the transit system. Butterflies have wings, so the park can, too. Park Wings was the name I went with. Two Suspended Monorails, a Monorail, and a Chairlift make for the park's transportation needs. Starting with the Bread Line, this was chosen to be the link from the park entrance to the back of the park. The rail travels above the path on top of the dam and constructing the stations was cake.



The park's Chairlift went to the Ramen line. The lift provides and efficient shuttle from Bumblebee Gardens all the way to the bottom of the dam a bit past Slantagonal. Speaking of which getting the Chairlift through Slantagonal was the only tough part of the Ramen line (not to mention I needed to construct the line to Station 2).

Coming up third is the other Suspended Monorail of the park that went to the Tomato Line. While constructing the line wasn't too bad, by the time I got it done, there was 3-line stack of transport rides near one of the ends of the dam's wall. I absolutely love it! This line connects the back of the park to Monster Energy and a few of the surrounding water rides in the park.

Finally, the Monorail of the park went to the Rice line. This was, without a doubt, the easiest thing to make in the park. I didn't even need to bury it underground; it was that straightforward. The Rice line connects the back of the park with Bumblebee Gardens and even zips alongside Ion between its stations.

Butterfly Dam is filled to the brim with endless possibilities. Tracked rides include.....

Almandine (Floorless Coaster)

Aqua Jet (Hyper-Twister Coaster)

Automania (Mini Coaster)

Blue Streak (Wooden Coaster)

Bumblebee Gardens (Racing Looping Coaster)

Copter Cruise (Mini Helicopters)

Dip-lodocus (Wooden Wild Mine)

Golden River (River Rapids)

Hedge Garden (Maze; Hedges)

Hilltop Tumble (Ghost Train)

Hornet Cruise (Side-Friction Coaster)

Ion (Inverted Coaster)

Jitterbug Bob (Bobsled Coaster)

Junior Racer (Car Ride; Racing Cars)

Little Dipper (Splash Boats)

Long Train Runnin' (Mine Train Coaster)

Love Canoes (Boat Hire; Canoes)

Monster Energy (Vertical Drop Coaster)

Mou-Symmetry (Racing Wild Mouse)

Park Wings (Bread Line) (Suspended Monorail)

Park Wings (Ramen Line) (Chairlift)

Park Wings (Rice Line) (Monorail)

Park Wings (Tomato Line) (Suspended Monorail)

Pineapple Punch (Corkscrew Coaster)

Purple Rain (Log Flume)

Rainbow Water Cycles (Boat Hire; Water Tricycles)

Red Bull (Lay-Down Coaster)

Rhode Island Reeler (Virginia Reel)

Roman Garden (Junior Coaster)

Slantagonal (Wooden Coaster)

Splashdown (Water Slide)

Spring Breeze (Suspended Swinging Coaster)

Top of the World (Observation Tower)

Tubular Terror (Heartline Twister Coaster)

Twist of Lime (Stand-Up Twister Coaster)

Twist Twice (Racing Twister Coaster)

Wall Riders (Go Karts)

Well Over the Dam (Launched Freefall)



It was great working on this masterpiece on my vacation during down-time. Well worth it!<ac_metadata title="'Dam', son! Where'd ya find this park?"> </ac_metadata>