Jump to content

Barony Bridge: Difference between revisions

no edit summary
No edit summary
Line 1:
{{Infobox Scenario
|pic=Barony_Bridge-.png
|objective=Guests: 1200; [[Park Rating|Rating]]: 600; Date: October 31, Year 3.
|theme=Water
|start=19,780
|size=19,780
|price=n/a
|game=Corkscrew Follies
|preceded=Canary Mines
|followed=Funtopia
}}
 
[[File:Barony_Bridge-.png|thumb|overview of Barony Bridge]]
== Overview ==
Barony Bridge is (as the name says) a simple bridge consisting of a single path. Your only building space is the water around the bridge (which is flat) and two small islands owned by the park. Furtthermore, the theme park is pretty big with enoguh space for multiple rollercoasters. However, there aren't any pre-built rides on Barony Bridge and not many rides have been researched either. In the beginning you will struggle with filling all the space. Later in the game it may be advised to build a transport ride as the theme park can rapidly grow with the addition of rides built on water.
 
== Park Description ==
An old redundant bridge is yours to develop in an amusing park.
 
 
Barony Bridge is (as the name says) a simple bridge consisting of a single path. Your only building space is the water around the bridge (which is flat) and two small islands owned by the park. FurtthermoreFurthermore, the theme park is pretty big with enoguhenough space for multiple rollercoasters. However, there aren't any pre-built rides on Barony Bridge and not many ridesridesare haveavailable beenfrom the researchedstart either. In the beginning you will struggle with filling all the space. Later in the game it may be advised to build a transport ride as the theme park can rapidly grow with the addition of rides built on water.
 
== ObjectivesScenario Guide ==
{{Sgreminder}}
To have at least 1,200 guests in your park at the end of October, Year 3, with a park rating of at least 600.
Barony Bridge is unique in the way that it has two park entrances, with a path leading straight from one entrance to the other. In the beginning you won't have many researched rides, nor are there any pre-built rides. Start with building some thrill and gentle rides along the bridge. The Wooden Roller Coaster is very expensive, so you should consider concentrating your research on Roller Coasters in the beginning. Both the Bobsled Roller Coaster and the Steel Wild Mouse Roller Coaster will then be researched very soon. Just use the Water Slide as a substitute until then. Make sure to build themrides close enough to the bridge so they attract the attention. Otherwise, guests will just walk straight through your park and leave the park within a minute. Rollercoasters are best to be build away from the bridge to expand the theme park. Later in the game you can connect the rides on both sides of the bridge via a transport ride (like the monorail or chairlift) Also, it might be a good idea to interrupt the path leading from one of the park exit's to the other andor buildblocking one exit with a do-not-enter-sign, as well as building your paths along the rides. This way, you make sure guests aren't likely to leave the theme park totoo quick.
 
==Available Rides==
===Transport===
none
===Gentle===
*[[Car Ride]]
*[[Merry-Go-Round]]
 
===Roller Coasters===
*[[Wooden Roller Coaster]] (Roller Coaster Train, Roller Coaster Train (backwards))
 
===Thrill===
== Scenario Guide ==
*[[Swinging Ship]]
{{Sgreminder}}
 
Barony Bridge is unique in the way that it has two park entrances, with a path leading straight from one entrance to the other. In the beginning you won't have many researched rides, nor are there any pre-built rides. Start with building some thrill and gentle rides along the bridge. Make sure to build them close enough to the bridge so they attract the attention. Otherwise, guests will just walk straight through your park and leave the park within a minute. Rollercoasters are best to be build away from the bridge to expand the theme park. Later in the game you can connect the rides on both sides of the bridge via a transport ride (like the monorail or chairlift) Also, it might be a good idea to interrupt the path leading from one of the park exit's to the other and build your paths along the rides. This way, you make sure guests aren't likely to leave the theme park to quick.
===Water===
*[[Boat Hire]]
*[[Water Slide]]
 
===Shops/Stalls===
*[[Bathroom]]
*[[Burger Bar]]
*[[Drink Stall]]
*[[Hot Dog Stall]]
*[[Information Kiosk]]
 
==Researched Rides==
 
===Transport===
===Gentle===
===Roller Coasters===
===Thrill===
===Water===
===Shops/Stalls===
===Upgrades===
 
==Available Scenery==
*[[Trees]]
*[[Shrubs and Bushes]]
*[[Tropical and Desert Trees]]
*[[Gardens]]
*[[Path Items]]
*[[Walls and Fences]]
*[[Statues and Fountains]]
 
 
==Researched Scenery==
none
 
==Other Notes==
 
{{Succession|[[Canary Mines]]|Corkscrew Follies/Added Attractions|[[Funtopia]]}}
1

edit

Cookies help us deliver our services. By using our services, you agree to our use of cookies.