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Crash: Difference between revisions

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Moved a block of text describing the effects of a crash in RCT3 into the appropriate sections earlier in the article.
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m (Moved a block of text describing the effects of a crash in RCT3 into the appropriate sections earlier in the article.)
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In RCT1 and RCT2, there are a few additional effects: the ride window for the ride that crashed will pop up, with the camera view automatically focusing on the car that crashed or is in the process of crashing, any riders on the ill-fated car are immediately removed from the park, and a second message that follows after the initial message stating that the ride has crashed will tally this number of riders as the number of guests that died due to "an accident" on the ride. There will also be an endless cloud of steam rising from the crash point.
 
In RCT3, a crash is considered to have happened the moment the first car leaves the ride boundary, as opposed to the first car exploding after leaving the ride boundary in previous games, although any cars that do leave the ride boundaries will bounce around the surface they impacted (or in the case of water, sink slowly) for a few seconds before actually exploding. Ride vehicles can also run over peeps, injuring them and sending them flying in the process -; the faster the vehicle, the farther the peeps will be displaced. Peeps and staff will additionally be blown away should they be close to a ride vehicle that explodes. After being knocked down by ride vehicles, peeps will get back on their feet. Peeps will also complain when a crashed ride vehicle goes near them, even if they are on a ride, although peeps that are on rides or swimming in a [[Pool Complex]] cannot be injured by crashing/exploding ride vehicles. Ride vehicles immediately explode if they leave a ride track that is completely underground.
 
===Delayed Effects===
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The ill-fated ride will have a "crash history" for about four months, during which most guests visiting the park will refuse to ride it. The ride itself can be "reset" by manually closing it a second time, which causes the steam issuing from the crash point to disappear completely, and it can then be re-opened as per normal. It will regain its natural popularity after its crash history expires.
 
In RCT3, the occurrence of a crash may also cause the park to be given the "Most Dangerous Park" and "Most Criminally Negligent" negative awards, which both incur a fine.
 
==Prevention==
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In RCT1 and RCT2, a crash does not actually happen until the first car explodes. This makes it possible for players to avert a crash at the last possible moment by pausing the game while a car is "Crashing!" and resetting the ride by closing it twice, which automatically removes all cars on the track and causes all guests—including the guests on the car that was originally about to crash—to alight from the ride without incident.
 
In RCT3, peeps cannot die under ''any'' circumstances. In addition, cars that impact each other at high speed no longer explode, instead bouncing away from each other upon impact—this completely removes all possibility of a crash arising from two cars colliding with each other at high speed. Crashes can still occur, however, if the train leaves its ride boundary either by overshooting the end of the track (for incomplete circuits) or by flying off a corner while attempting to negotiate it at high speed (for rides with unattached cars). The otherpenalties negative effects of a crash (such as a decrease in park rating) are also carried over from the previous games,associated with the added possibility of the player now being penalized with the Most Dangerous Park and Most Criminally Negligent fines. Finally, a crash iscan consideredbe toavoided haveby happenedtesting the moment the first car leaves the ride boundary, as opposed to the first car exploding after leaving the ride boundary in previous games, although any cars that do leave the ride boundaries will bounce around the surface they impacted (or in the case of water, sink slowly) for a few secondsrides before actually exploding. Ride vehicles immediately explode if they leave a ride track that is completelyopening undergroundthem.
 
Ride vehicles can also run over peeps, injuring them and sending them flying in the process - the faster the vehicle, the farther the peeps will be displaced. Peeps and staff will additionally be blown away should they be close to a ride vehicle that explodes. After being knocked down by ride vehicles, peeps will get back on their feet. Peeps will also complain when a crashed ride vehicle goes near them, even if they are on a ride, although peeps that are on rides or swimming in a [[Pool Complex]] cannot be injured by crashing/exploding ride vehicles.
 
[[Category:Strategy Guides]]
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