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RollerCoaster Tycoon 3: Difference between revisions

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'''RollerCoaster Tycoon 3''' (abbreviated as '''RCT3''') is the third installment of the [[RollerCoaster Tycoon (Series)|RollerCoaster Tycoon series]]. The gameplay is based on managing amusement parks and building [[roller coaster]]s. The player must build rides, paths, food stalls, and scenery to attract [[Guests and Staff|guests]] to their park and fulfill a set of objectives.
 
RollerCoaster Tycoon 3 is the first game in the series to use 3-dimensional graphics, as opposed to the 2-dimensional isometric view of the first two games. Players can now view their park at any angle, which helps players build in crowded areas. Players can also "Ride the Rides", which allows the player to simulate riding most of the attractions in the park.
==Gameplay==
The player manages construction and maintenance of their theme park. The main game play aspect is building rides, scenery, shops, and paths to entertain guests. The player must also hire staff to maintain rides and the park grounds to make the park more appealing to guests.
==='''Game modes'''===
Players can choose between three game modes to build parks: Career mode, a pre-designed objective-based set of scenarios; Sandbox mode, a non-restrictive building mode; and editors, which allow for the customization of specific game play elements.
===='''Career mode'''====
In career mode, the player builds their theme park in a pre-designed park, and must meet a set of objectives. These objectives include number of visitors, park rating (popularity and satisfaction), roller coaster specifications, and successful VIP visits. Each scenario has 3 sets of objectives, Apprentice, Entrepreneur, and Tycoon. The higher the level of completion, the more scenarios are available.
=====Career mdeMode scenariosScenarios:=====
#[[Vanilla Hills]]
#[[Goldrush!]]
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#[[The Money Pit]] (requires Entrepreneur status in ALL of the previous scenarios)
#[[Paradise Islands]] (requires Tycoon status in ALL of the previous scenarios)
===='''Sandbox mode'''====
''See [[Sandbox mode]]''
 
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Many think Sandbox mode is also more fun than Career mode because it's not about the money,instead its about more ride popularity and also gives you more freedom to mess around and set your own goals. Also in Career mode you start off with a few rides whereas in Sandbox you start with nothing so the park can be completely your own.
 
===='''Editors'''====
The editors allow players to design rides, guests (peeps), and scenarios that can be used in other modes.
*'''Coaster Editor''' - The player can design rollercoasters in an unrestricted environment, without any obstacles. The player can save ride designs if they choose.
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*'''Peep Editor''' - The player can create custom families of guests (peeps), and specify the exact clothing, name, and age of the guests. These guests will appear in all parks after they are saved.
*'''Scenario Editor''' - The player can create their own scenarios similar to the ones in career mode as well as set their own objectives. This feature can also be used to remake scenarios from previous games.
==='''Ride construction'''===
There are two distinct types of rides that can be constructed: tracked rides, and non-tracked rides. Players can build both, but tracked rides can be custom designed, while non-tracked rides are prefabricated and are simply placed on the desired location.
 
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==Other features==
==='''CoasterCam'''===
The camera can be fixed to almost all rides, so the player can simulate riding roller coasters, gentle rides, thrill rides, water rides, and many other rides. This feature was one of the major selling points of the game.
 
==='''Terraforming'''===
[[File:Wooden_Coaster_RCT3_Terraformed.png|thumb|250px|An example of a terraformed space in RollerCoaster Tycoon 3.]]
 
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Water is no longer raised or lowered tile by tile, each body of water is uniformly raised and lowered. In the [[Soaked!]] expansion pack, waterfalls that connect two bodies of water at different altitudes are possible.
 
==='''Time of day'''===
Games can now be played with day and night settings. The level of brightness changes over time, from complete darkness, to partial light, and then bright light. Rides and stalls have lights illuminating the structures, but paths must be lit by placing lampposts.
 
While building rides or placing scenery at night, the ambient light is increased to make construction easier.
 
==='''Fireworks'''===
[[File:Fireworks_Mountain.png|thumb|150px|Fireworks being launched from a mountain in RollerCoaster Tycoon 3.]]
Custom-designed fireworks can be built in-game using the Fireworks Editor. The game comes with about fifty types of fireworks, each with distinct formations. The user places the various fireworks in a timeline. The fireworks go off in the sequence the user creates when started.
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