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Fort Anachronism/Scenario Guide: Difference between revisions

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{{Sgreminder}}[[File:Fort_Anachronism_Complete.png|thumb|Scenario completed]]
{{Sgreminder}}
[[File:Fort_Anachronism_Complete.png|thumb|Scenario completed]]
[[File:Fort Anachronism RCT.jpg|thumb|220x220px]]
YouPlayers should block off or/ remove the pathways that lead into the'''Fort fortAnachronism''', as guestguests are getting lost there. Then; then build a bunch of food stalls, drink stalls, [[information Kiosk|information kiosks]] and bathrooms[[toilets]] throughout the park because the people are hungry. Build some information kiosks as well (if available).
As for research priorities here, the best options would be thrill rides, as only a few of them are available.
 
Rather than landscaping the fort, it can be used for a tracked ride. Adding tunnels, building near the existing scenery and the moat will boost the ride's excitement rating a lot.
 
The pathway near the dueling coasters is actually quite long, so youplayers should consider building some rides or stalls around that area orto theprevent guests willfrom begetting bored.
 
The dualingduelling coasters are prone to stall and crash (which will certainly happen before youOctober completeYear the scenario3), and frequently break down as well. You shouldPlayers bettermay choosewant to rebuild them using another type of roller coaster (those allowing longer sets of trains are better) or completely remove them and build other safe coasters at the region.
 
At some time you may also want to set research priorities to thrill rides as there are not much available.
[[Category:Scenario Guide]]
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