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Fiasco Forest/Scenario Guide: Difference between revisions

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Now it gets exciting. This part needs to be done fast, so players should save the game at this point ; although it is still March 1st, there's a lot of work to do around here!
 
When players are ready to move worwardforward, all that's left to do is to take a deep breath... and unpause the game !
 
Let's start by making closed tracks on the crests of '''''Death Slide''''', as well as towards the end where the glide goes down only one level. This drop also counts for a hump, and it might crash here as well. Issues with stuck boats can be fixed by extended the first lift hill down to the start. As soon as one boat passes Test Mode, let's open it so the park starts making profit. Since Death Slide gives extra value to the park, players should be able to raise the entrance fee without problem.
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[[File:Fiasco_Forest_from_scratch.png|thumb|Demolishing the whole park and rebuilding it from scratch also works (Dutch RCT1, x1313e).]]Now let's build enough food & drink stalls, toilets, and Information Kiosks all around the park, and after all of this, players should start building other rides. No additional coasters will be needed. The two already open in the park are excellent coasters, at least once fixed. [[Launched Freefall]] and [[Top Spin]] are great choices, one in each operation mode.
 
[[File:Fiasco_Forest_finished.png|thumb|Scenario finished by sucinum - as you can see, rebuilding the park from scratch also works]]AdvertisingNew campaignsrides will replace new rides advetisements when it will come to draw new guests.
 
'''Fiasco Forest''' is really easy,  for people who know how to play. Good luck to everyone!
[[Category:Scenario Guide]]
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