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Fiasco Forest/Scenario Guide: Difference between revisions

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Close up Dynamite Run now, it shouldn't be too late yet. But before you start changing the layout, build an exit path, or people will get lost! Also make sure you take any more guests that are lost and put them back on the path. At the highest point after the lift hill, it goes 60 degrees up first, parallel to the station, and then goes down with a big bend. That's the critical point on this ride. Remove the first part of the bend down. That's the upper part. Keep clicking the remove button until you are at the steep up part. The part that completely goes 60 degrees up. This is the last piece you need to remove. Now go to 30 degrees and after that, go flat. Go flat, until you can make a small bend left. Build this, then a part down 30 degrees and your ride is complete again, but this time, the ride is also safe to ride on! Let one train go through Test Mode and then open it. Don't forget to edit the waiting times etc.!
 
Alternatively, demolishing one or both of the existing coasters and replacing them with a pre-built [[Wooden CrazyWild Rodent Roller CoasterMouse]] is just as effective, and saves you a decent amount of time.
 
Next up: the Boatboat Ridehire. Lower the 3 tiles of land that are in the way, raise the water level on the middle part, done. One could also demolish the ride, or make it a closed circuit. Raise the entrance fee and name the ride if you wish to do so.
 
Let's take a look at that list again. What's left to do? While having the game paused again, you can see all of the problematic areas that are left:
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Fix all of this as fast as possible. Connect the path that runs from the entrance of Dynamite Run to somewhere in the upper area of the park and build a few flat rides along it, connect the path that ends at Geriatric Cars to the path that runs just a bit below it. When you are done dealing with the paths, don't forget to hire new handymen to keep it all clean, and give them patrol areas! Also, don't forget to build benches and trash cans on all the paths. Close the shops and the exits of rides, build extra trash cans and benches, especially those with a high nausea rating.
 
Now build enough food stalls, drink stalls, toilets, and Information Kiosks all around your park, and after all of this, you can start building other rides. Do not build any additional coasters. The two that are already in the park are excellent coasters now that you don't have a chance of dying on them anymore, so keep Dynamite Run and Whiplash as coasters. You should build thrill rides and gentle rides. I can recommend building [[Whoa Belly/Launched Freefall|Whoa Bellies (Launched Freefalls)]]s and [[Gravitron/Top Spin|Gravitrons (Top Spins)]]s in each operation mode. You need to build as muchmany rides as you can, continuously. By building rides all the time, people will come flocking in, wondering what the new rides are like. Your guest number will go up all the time. Don't forget to hire a new mechanic each time you purchase a new ride. Set the inspection time to 10 minutes and put the patrol area of the mechanic on the exit of the ride only.
 
Between constantly building rides, until the park is full, just listen to what the people think! They are going to say at one moment in time, that they can't find Death Slide. That's why there is the "There is no path running from the exit of Death Slide to the path that leads to the entrance path of Death Slide" on the list. Build this path, if you didn't do so already.[[File:Fiasco_Forest_finished.png|thumb|Scenario finished by sucinum - as you can see, rebuilding the park from scratch also works]]
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