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Funtopia/Scenario Guide: Difference between revisions

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{{sgreminder}}Funtopia offers the player two very profitable roller coasters, a couple flat rides, and a lot of open areas to build on. First step research-wise, would be set the research & development energy to [[The Complete Rides List # Shops and Stalls|Shops and Stalls]] and [[The Complete Rides List # Thrill Rides|Thrill Rides]] with max funding, as only a handful of those is available to build from the start. Then comes proper park management.
{{sgreminder}}[[File:Funtopia RCT.png|thumb|220x220px]]
[[File:Funtopia RCT 2.jpg|thumb|220x220px]]
Funtopia offers the player two very profitable roller coasters, a couple flat rides, and a lot of open areas to build on. First step research-wise, would be set the research & development energy to [[The Complete Rides List # Shops and Stalls|Shops and Stalls]] and [[The Complete Rides List # Thrill Rides|Thrill Rides]] with max funding, as only a handful of those is available to build from the start. Then comes proper park management.
 
First step here is to move the '''''[[Ferris Wheel]]''''' to a much more suitable spot in the park—preferably where most other rides won't fit (near '''''Defibrillator''''' would work). A solid rule of thumb concerning the Ferris Wheels is that thay need only one tile of queue, and none at the exit. Another one is that, due to its low popularity compared to roller coasters, the Ferris Wheel should be built closer to the park entrance so that it can still be of use even free.
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===In short :===
 
Players should focus on rapid expansion and ride profit during Year 1, slow expansion during Year 2, and customer satisfaction durin[[File:FuntopiaFinished.png|thumb|Funtopia - finished]]gduring Year 3.
 
===='''Gallery'''====
<Gallery>
FuntopiaFinished.png
Funtopia RCT.png
[[File:Funtopia RCT 2.jpg|thumb|220x220px]]
</Gallery>
[[Category:Scenario Guide]]
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