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RollerCoaster Tycoon Wiki:Ride Exchange/Androgeos Exeunt: Difference between revisions

so i herd u liek mpd
(→‎RollerCoaster Tycoon 2: Added Juno, a design I made a few days ago.)
(so i herd u liek mpd)
Line 27:
| $43,281 || 17 x 22 || 18 guests x 9 trains || Cloudburst Creek
| 8.95 || 9.10 || 5.12
| Extremely tall (and expensive) ride design. Conceived as a towering vertical coaster design with a largehigh guest capacity. ''The Abyss'' is Ancient Dynamics' first attempt at designing a compact track with more than 4 block sections. Features 17 drops, 2 inversions and over 7 seconds of 'air' time. Up to 6 of its 9 trains can run concurrently on the 11-block circuit, giving ''The Abyss'' a maximum capacity of 96 guests at any one time. Exorbitant construction cost limits the use of this design to park managers who are already turning huge profits in a developed park and are looking for ride designs to sink their funds into.
| [[File:Ride.png|link=File:The_Abyss.TD6]]
|- style="text-align: center;"
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| $92,173 || 12 x 49 || 36 guests x 4 trains || [[Build Your Own Six Flags Park|Six Flags]]
| 10.85 || 8.91 || 5.80
| ''Juno'' is one of Ancient Dynamics' newer designs and attempts to combine an incremental upgrade to ''Sandstorm''<nowiki />'s 4-block circuit with an extremely tall and long but still somewhat narrow profile and a considerable amount of Classical/Roman Theming objects. The end result is a staggering, 3-minute, 6-block circuit comprising nearly 3500 m of track that includes a 119 m drop, a top speed of just over 180 km/h, nearly 15.00 seconds of "air time" and an optimised block section circuit that ensures that all fourof trainsits on4 the tracktrains are always in use, giving the ''Juno'' an actual ride capacity of 144 guests. ''Juno'''s impressive ride statistics and incredible height means that it is nearly impossible to ignore regardless of wherever it is built; it will draw guests towards it (and nearby rides around it) like moths to a flame. For sure, the cost of constructing ''Juno'' is staggering&mdash;the scenery items that are included with it alone cost almost as much as a small roller coaster&mdash;but there aren't that many other similar ride designs at ''Juno''<nowiki />'s scale that are as compact as it is and/or offer nearly as much drawing power.<br>'''Uses Classical/Roman Theming objects.'''
| [[File:Ride.png|link=File:Juno.TD6]]
|- style="text-align: center;"
| [[File:AD-Phalanx.png|160px|Nice ride! But not as nice as the Phoenix...oh wait.]] || '''Phalanx''' || [[Floorless Roller Coaster]]
| $19,231 || 36 x 15 || 32 guests x 3 trains || [[Infernal Views]]
| 7.86 || 7.47 || 4.21
| This high-capacity design was originally named "the Phoenix" in response to the Andy Hine's remarks and was created as part of Ancient Dynamics' research into the construction of block sectioned circuits. Despite being a "prototype" of sorts, the original design, while not very compact, was still deemed a cost-effective design given its above average ride ratings and was subsequently refined further, even after the organisation shifted towards building more compact Eastertrack eggdesigns. The current version hasof a''Phalanx'', reducedshown here, has its chain lift speed reduced slightly to provide for a seamless ride on this 4-block circuit and adds Martian Theming objects, including Infernal View's volcano trio (sans fire), into the mix, giving it a modest boost to its ride ratings.<br>'''Uses Martian Theming objects.'''
| [[File:Ride.png|link=File:Phalanx.TD6]]
|- style="text-align: center;"
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| $20,840 || 27 x 11 || 32 guests x 3 trains || [[Future World (Time Twister)|Gemini City]]
| 7.44 || 7.13 || 3.94
| Regarded as Ancient Dynamics' ''magnum opus''. This is a high-capacity, semi-compact 4-block circuit design featuring two barrel rolls and a large vertical loop that interlocks with a helix. The amount of empty space at ground level means that this design can be used alongside most scenery/theming objects (an example of this is shown in the picture; the actual ride design does not use any scenery objects). The successful testing and deployment of ''Sandstorm'' concluded Ancient Dynamics' study into block sectioned circuits and greatly influenced the organisation's design philosophies for all subsequent coaster designs, spurring and securing the future development of semi-compact, multi-block circuits under the organisation. It is generally regarded by Ancient Dynamics to be their ''magnum opus'' for this reason.
| [[File:Ride.png|link=File:Sandstorm.TD6]]
|- style="text-align: center;"
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