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Grand Canyon/Scenario Guide: Difference between revisions

m
Just thought I should also mention the queue time for Calamity Coaches.
m (Not under construction now.)
m (Just thought I should also mention the queue time for Calamity Coaches.)
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Browse through the list of rides available for construction. This scenario makes things a little easier for you as you already have a nice variety of coasters to build. In addition, the first ride to be researched is the River Rapids, one of the higher-capacity water rides available.
 
Calamity Coaches should have finished its test run by this point. OpenYou may wish to modify its queue lines before opening it due to its low seating capacity. Left unchanged, Calamity Coaches' full queue length will take up to 9 minutes to clear assuming there are no ride breakdowns.
 
You should stick to building flat rides and compact coaster designs in order to make the most of whatever space there is available. Despite the size of your park, space might be a potential issue since the designs of Calamity Coaches and Monster Trucks 1 make it challenging to expand into the huge amounts of isolated empty space where they are built. For a start, you ought to focus on cramming as many rides as you can into whatever free space there is already available around Vertical Spike and Monster Trucks 1. While not necessary, demolishing the "American flag" garden patch will give you enough space to build some flat rides and/or a small coaster. Done properly, you won't need to make use of the construction rights you have over the Grand Canyon or build into the vicinity of the native American settlement on the other side. If you do want to expand into the isolated space around Calamity Coaches at any time, an easy way to do so is to build your pathways around the area where the track for Calamity Coaches doubles back to the station. As for the space behind Monster Trucks 1, pathways can be built to the right of the ride as well as from the pathways near the "American flag" garden.
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