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[[RollerCoaster Tycoon:Ride Exchange/DisneyWizard|'''<span style='color:#8800aa'>Ad</span><span style='color:#0088ff'>ve</span><span style='color:#00ff00'>nt</span><span style='color:#ff8800'>ur</span><span style='color:#ff0088'>es</span>''']] by [[User:Disneywizard|'''<span style='color:#0088ff'>Disney</span><span style='color:#ff8800'>Wizard</span>''']]
 
==Track layout designs==
Track layout design [[RollerCoaster Tycoon:Ride Exchange|exchange]] of coasters, attractions, voyages, cruises and adventures by DisneyWizard! (sorry, no rides here.) All my track offerings are from the original RollerCoaster Tycoon & expansion packs - Corkscrew Follies/Added Attractions and Loopy Landscapes.
===Antares===
My favorite build of all time: Antares (Wooden Looping Roller Coaster)<br/>
Tiny footprint, high excitement, low cost, crash-proof. <br/>
Originally built around the underground entrance in the sloping side of [[Crater Lake]] (I'm not the first to do that!) it features a walkway through the center of the coaster and through the loop which is useful to access the top-level station and room on the path for a snack booth (or vomitorium) INsideinside the coaster, halfway up, through the bottom of the loop. When a main path is routed this way it increases interest to ride and pumps the coaster excitement score. It's crash proof because it rolls out of the high station into the loop, features a chain at the top of each hump so it will never roll back and it can't fail the station brakes because the lift hill is the approach to the station, it just climbs the lift at the end until it has run out of speed and continues into the station at 5mph. If this were built in real life it would be very efficient to operate. The access path can climb entirely within to the queue and station which can be folded over the top - containing the entire attraction and services within the rectangular footprint. [To build at [[Crater Lake]] either study the design and excavate as you build or kill the entrance path momentarily and excavate the footprint, build from the saved file, then reconstruct the path. The former is worth more excitement than the latter because of it's subterranean tunnels.] When built on flat land, each end has open space to put a tower attraction up and out the top. See pictures for path opportunity details and tower placement.
 
===Antares Racer===
My favorite build of all time: Antares (Wooden Looping Roller Coaster)
The same design as Antares, built as one coaster in twin reflection with twin adjacent stations for dual launch. Although now limited to four trains, that also lends to safety as each track side has only one train at a time traveling while the other is in station. To facilitate construction as one build, the track swaps sides at the end, which also makes it very easy to give departing guests the immediate opportunity to try the other side (which they frequently decide to do) by placing the entrance path marquee directly across from the exit. See pictures for suggest access paths, stations configuration and incorporating tower attractions.
Tiny footprint, high excitement, low cost, crash-proof.
Originally built around the underground entrance in the sloping side of [[Crater Lake]] (I'm not the first to do that!) it features a walkway through the center of the coaster and through the loop which is useful to access the top-level station and room on the path for a snack booth (or vomitorium) INside the coaster, halfway up, through the bottom of the loop. When a main path is routed this way it increases interest to ride and pumps the coaster excitement score. It's crash proof because it rolls out of the high station into the loop, features a chain at the top of each hump so it will never roll back and it can't fail the station brakes because the lift hill is the approach to the station, it just climbs the lift at the end until it has run out of speed and continues into the station at 5mph. If this were built in real life it would be very efficient to operate. The path can climb entirely within to the queue and station which can be folded over the top - containing the entire attraction and services within the rectangular footprint. [To build at [[Crater Lake]] either study the design and excavate as you build or kill the entrance path momentarily and excavate the footprint, build from the saved file, then reconstruct the path. The former is worth more excitement than the latter because of it's subterranean tunnels.]
 
 
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==Also see: ''[[RollerCoaster Tycoon:Scenario Exchange/DisneyWizard|'''<span style='color:#8800aa'>Wo</span><span style='color:#0088ff'>rl</span><span style='color:#00ff00'>dw</span><span style='color:#ff8800'>id</span><span style='color:#cc4400'>e P</span><span style='color:#ff0088'>ar</span><span style='color:#ff0000'>ks</span>''']] by [[User:Disneywizard|'''<span style='color:#0088ff'>Disney</span><span style='color:#ff8800'>Wizard</span>''']]''==
[[RollerCoaster Tycoon:Scenario Exchange/DisneyWizard|DisneyWizard's Scenario Exchange]]
*[[RollerCoaster Tycoon:Scenario Exchange/DisneyWizard:Challenge|Challenge]]s - Tough to win yet fun to play.
*[[RollerCoaster Tycoon:Scenario Exchange/DisneyWizard:Complete|Completed Scenarios]] - Innovative solution suggestions
*[[RollerCoaster Tycoon:Scenario Exchange/DisneyWizard:Almost There|Almost There]]! - One Step to Win! Unlock the next few scenarios by running these hump busters for a game day or two.
*[[RollerCoaster Tycoon:Scenario Exchange/DisneyWizard:Fantasy|Fantasy]] Parks - My fabrications, tools and [[Scenario Editor|TRG Scenario Editor]] flat landscape, no charge, freebuild developer sandbox.
[[Category:Ride Exchange]]
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