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Guest Moods: Difference between revisions

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*[[File:Verysick.jpg]] - Very Sick
 
These guests' Nausea statistics are very high. TheModerate higherlevels theirof sickness level,cause the guests to slump over and walk more they'llslowly with their hands over their mouth. Higher levels of sickness will cause their wantskin to sitturn downgreen and increase the higherlikelihood thethat they will pause to vomit on a path. A sick guest can use a bench to rest, though it is chancelikely they'll pukewill not commit to remaining on yourthe footpaths!bench Sickuntil gueststheir wonNausea depletes enough to remove the sickness altogether. [[First Aid Room]]<nowiki/>s will remove all of a guest'ts Nausea when entered. Otherwise, sick guests will rideavoid rides with a high nausea rating, eator consume food or drinkbeverages until their nausea recovers, and walk slower.
 
Actually it's a good sign when you have sick guests, since that means they ride your rides. You can't do too much against this, since guests usually overrate their nausea tolerance.
====Tired Guests====
 
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*[[File:Verytired.jpg]] - Very Tired
 
These guests either came into your park tired or have walked too much. Walking a lot, especially on paths going upwards, makes your guests tired. Tired guests walk slowy with their heads bowed, clap slower and also drown slower. Some guests immediately wake up and speed up when entering the queue of a ride; this occurs when their Energy statistics are fairly low. Making them eat or drink, providing benches to sit down and recover, or riding many rides will wake them up into a permanent mood!.
====Furious====
 
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