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Guest Moods: Difference between revisions

(objects to vandalize don't cause anger)
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*[[File:Neutralguest.jpg]] - Neutral
*[[File:Disappointedguest.jpg]] - Disappointed
*[[File:Unhappyguest.jpg]] - UnhappyGrumpy
*[[File:Veryunhappyguest.jpg]] - Very UnhappyGrumpy<br />
Happiness decreases naturally over time and is increased by riding rides, thinking happy [[Guest Thoughts|thoughts]] and walking past an entertainer. Being hungry, thirsty or in need to go to the bathroom, walking past trash or vomit, thinking unhappy thoughts and waiting too long cause guests' happiness to decrease faster.
 
The unhappiergrumpier the guest, the more likely he is going to think "I want to go home" and leave the park.
===Temporary Moods===
Temporary Moods are when guests' faces change for a limited time to a special mood. These moods hide away over the permanent ones for a while until certain actions occur:
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These guests either came into your park tired or have walked too much. Walking a lot, especially on paths going upwards, makes your guests tired. Tired guests walk slowy with their heads bowed, clap slower and also drown slower. Some guests immediately wake up and speed up when entering the queue of a ride; this occurs when their Energy statistics are fairly low. Making them eat or drink, providing benches to sit down and recover, or riding many rides will wake them up into a permanent mood!
====AngryFurious====
 
*[[File:Angryguest.jpg]] - AngryFurious
 
These guests have hit rock bottom! This mood rarely comes up, since you've usually got to make your park really bad in some sort of way. The chances of this mood occurring to a guest comes down to 2 factors:
 
#The guests' permanent mood is down to Very UnhappyGrumpy (however, some guests can become AngryFurious even though their permanent mood is Very Happy!)
#The guest constantly walks through a path full of disgusting vomit and/or litter
 
Anonymous user
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