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Guest Moods: Difference between revisions

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*[[File:Unhappyguest.jpg]] - Unhappy
*[[File:Veryunhappyguest.jpg]] - Very Unhappy<br />
Happiness decreases naturally over time and is increased by riding rides, thinking happy thoughts and walking past an entertainer. Being hungry, thirsty or in need to go to the bathroom, walking past trash or vomit, thinking unhappy thoughts and waiting too long cause guests happiness to decrease faster.
 
The unhappier the guest, the more likely he is going to think "I want to go home" and leave the park instead of turning back at the park entrance.
 
===Temporary Moods===
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====Sick Guests====
 
 
*[[File:Unwell.jpg]] - Unwell
Line 28 ⟶ 27:
*[[File:Verysick.jpg]] - Very Sick
 
These guests' Nausea statistics are high enough for them to change to this mood. The higher their sickness level, the more they'll want to sit down and the higher the chance they'll puke on your footpaths! Sick guests wontwon't ride nauseous rides ot, eat or drink until their nausea recovers, and walk slower.
 
Actually it's a good sign when you have sick guests, since that means they ride your rides. You can't do too much against this, since guests usually overrate their sickness tolerance.
 
====Tired Guests====
 
 
*[[File:Tired.jpg]] - Tired
*[[File:Verytired.jpg]] - Very Tired
 
These guests either came into your park tired or have walked too much. Especially paths going upwards make your guests tired. Tired guests walk slowy with their heads bowed , clap slower and also drown slower. Some guests immediately wake up and speed up when entering the queue of a ride., Thisthis occurs when their Energy statistics are fairly low. Making them eat or drink, providing benches to sit down and recover, or riding many rides will wake them up into a permanent mood!
 
====Rare====
 
 
*[[File:Angryguest.jpg]] - Angry
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