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Breakdown: Difference between revisions

m
→‎(Station) Brakes Failure: Added more information that I didn't add the last time I added the same into the Crash article.
(Since stalls can break down, the bolded text is inaccurate.)
m (→‎(Station) Brakes Failure: Added more information that I didn't add the last time I added the same into the Crash article.)
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Known as "Station Brakes Failure" in RCT1, this is usually a severe breakdown, where the brakes on a ride, specifically the regular brakes on the track, as well as the brakes in the ride's station platforms, fail to function. This breakdown can result in a ride [[crash]] if a vehicle enters a station at too high a speed and collides with another vehicle waiting at the station, which is stuck there due to the brakes failing.
 
The chances of this breakdown occurring can be reduced by building regular brakes on the ride, if possible, and the possibility of a crash at the station can be negated by having only a single vehicle operating on the ride or by reducing the speed of the ride's vehicles before they enter the station, such as through a long hill or ascending helix. Rides that have a single vehicle will not crash as a result of the breakdown, as the vehicle will pass through the station without stopping. However, rides whose vehicles are not attached to the track, such as the [[bobsleighBobsleigh]], may still crash if a sharp, unbanked corner or small hill is placed right after the station as the vehicle would pass through the station without incident but fly off the unbanked turn or hill. Similar to a collision due to a Safety Cut-out, rides with two or more vehicles will not crash as a result of this breakdown if the vehicles collide at a ''combined'' speed of less than 30mph/48kmh<sup>-1</sup>.
 
When this breakdown occurs on [[Powered Launch]] rides, such as the [[Steel Roller Coaster]]'s Shuttle Loop, the vehicle will enter and pass through the station backwards, but the last car of the vehicle will stop just before completely leaving the back end of the station. The vehicle will then be launched forwards and out of the station again, as though a new ride was starting. This will repeat itself until the breakdown is fixed.
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[[Mechanics]] fix this breakdown by hitting the brakes at the back end of the station five times with a hammer. The brakes will resume functioning immediately after the fifth hit.
 
In RCT2, this breakdown is known as "Brakes Failure".  Reverse-incline launched coasters, as well as most powered launch coasters, are now affected by this breakdown in a similar manner to single-train rides, as the station brakes no longer stop trains moving backwards. BlockRides brakesrunning in "Continuous circuit block-sectioned mode" with 1 or more block brake track pieces (including the crests of lift hills) are unaffected by this breakdown. In all other respects, it is the same as its RCT1 iteration.
 
In RCT3, the severity of this breakdown becomes a non-issue on continuous circuit rides as vehicles never crash regardless of how hard they impact another vehicle in front of them.
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