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A '''Ride Breakdown''' occurs with most rides in ''[[RollerCoaster Tycoon]]'', ''[[RollerCoaster Tycoon 2]]'' and ''[[RollerCoaster Tycoon 3]]''. Breakdowns have a number of causes and a number of effects depending on the ride type and other factors. Breakdowns generally increase in frequency as the ride ages and as the reliability of the ride decreases. Adjusting the inspection time for [[Mechanic]]s can help delay this. Certain "rides," such as the [[Crooked House]] and [[Maze]] do not break down and never require inspection.
 
==Types of Breakdowns==
 
===Safety Cut-out===
This is the most common breakdown, and affects most rides. The details of the breakdown are not explained, but it has a number of effects. If the ride consists of trains or cars that are powered by the track, such as a [[Monorail]] or [[Car Ride]], those vehicles will stop moving. If the ride is a roller coaster that consists of a lift hill, trains being pulled up the lift will stop once a breakdown occurs. In all cases, trains waiting to exit the station will not be allowed to depart until the breakdown is addressed, even if they have exceeded their maximum wait time.
 
===Restraints Stuck Open/Closed===
This breakdown occurs when the safety restraints on a ride either are stuck open after a train has loaded and is preparing to leave the station, or if the restraints are stuck closed as a train arrives in the station.
 
===(Station) Brakes Failure===
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