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Admission: Difference between revisions

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A pay-per-entry park charges each guest upon entry into the park but does not charge guests for rides. Gate admission is determined by a number of factors; generally, the more rides in the park, the more the gate admission should be. The game will more than likely notify the player if guests are being deterred by a high gate admission cost, and will likewise advise the player if guests find the gate price to be very cheap. The main advantage of this setup is that the gate admission cost is less affected by aging rides, meaning that a high admission price can be kept for a long period of time, even if no new rides are being added.
 
The pay-per-rideentry system has multiple drawbacks. In order for a park to be profitable, new guests must always enter the park. This can be difficult, especially when a park is fully developed and there is no more room for new rides. A park has a "cap" on the number of guests visiting a park at any one time - advertisements can temporarily raise the cap, and expansion can permanently raise the cap, but when expansion is no longer an option, the profitability of the system is challenged. This can be alleviated by discouraging guests from staying too long - as guests leave, more guests will arrive to "fill the vacancies", thus paying admission to enter the park. This can also be aided by periodically closing the park, forcing most if not all the guests to leave, then reopening.
 
In addition to the issue of long-term profitability, most pay-per-entry parks are hindered by a default setting of the game – the default amount of cash guests will have when entering a park. If guests do not have the amount required for admission to the park, they will be forced to turn around at the gate. Additionally, even if a guest does have enough money to pay the admission, they may not have enough money to buy anything within the park, thus encouraging their speedy departure from the park once they get hungry or thirsty.
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