Saxon Farm: Difference between revisions
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==Overview== |
==Overview== |
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The owners of this farm have moved on and have sold it to you. This is your biggest challenge yet - can you sow the seeds of success, nurture the greatest Wildlife Park ever and harvest the rewards? |
''The owners of this farm have moved on and have sold it to you. This is your biggest challenge yet - can you sow the seeds of success, nurture the greatest Wildlife Park ever and harvest the rewards?'' |
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=== Shops/Stalls Pre-built === |
=== Shops/Stalls Pre-built === |
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==Scenario Guide== |
==Scenario Guide== |
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{{sgreminder}} |
{{sgreminder}} |
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Just as the |
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scenario description says too, “This is your biggest challenge yet”, it’s a |
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quite difficult scenario. It’s a bit like the combination of Mountain Spring |
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and Mine Mountain regarding the objectives, if you completed Mountain Spring |
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beforehand (completing Mine Mountain is a pre-requirement of unlocking this |
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scenario anyway) that could help a bit too. |
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First of |
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all, you have a huge plot of land, but with pretty bad placement. There are |
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relatively large flat areas at the sides, but they’re too far yet from the |
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“main building” so trying to connect them with a path to the center would be a |
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suicidal move at the start, because the path would eat up all your money. |
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Rather, |
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build some flat rides near the main building (a Top Spin could be a really good |
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choice for example, an Odyssey Ride as well) as well as some food, drink, |
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souvenir stalls and facilities, and try to aim toward the closer enclosed area |
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with the path. Also, try to avoid cutting down trees as it will cost you a lot |
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and you wouldn’t want to waste your money on that. A nice source of profit could |
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be to build a coaster now. I built a Reverse Freefall Coaster for its compact |
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nature, in the center of the enclosed area, but any coasters should be fine |
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just have high excitement rate so you can ask for nice ticket prices. Build |
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more flat rides in one side of the enclosed area and leave the other side free for |
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an enclosure. As soon as you have adequate monthly ride income, build an |
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enclosure at the mentioned area. I built a wooden fence enclosure with |
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ostriches and zebras and raised the ticket prices of the viewing galleries to |
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200%-250% of the initial $1.00, if there are enough and interesting animals, |
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the guests will pay it - pay attention to the thoughts at every viewing |
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galleries, if you see the guests thinking “I won’t pay this much for it” then |
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lower the price until they agree with it. This is quite important, because you |
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need a ridiculously high total monthly viewing gallery income at tycoon, so you |
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both need to ask for high prices, but just as high as the guests will actually |
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pay, instead turning back. Try to build a path connecting to the horses |
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enclosure (also note the three horses the park has from the start are all |
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males, so if you want more horses, buy some female ones too), as well as build |
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some viewing galleries there too. Build some more rides along this path (and |
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price them), and you should pass the apprentice level. |
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For the |
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entrepreneur, build more flat rides and enclosures with animals and price them |
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just like before. A great means to earn a good, steady income is to build some |
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transportation ride (I built a Hop-on Hop-off Transport Trams) connecting the |
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enclosed area and the main building, or alternatively, encircling the park, |
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with several stations. It will cost a ton of money to build, but it will pay of |
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nicely. Needless to say, price this as well. This also should be a great means |
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to connect the big flat areas at the sides into the flow of the park. If you |
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have enough money, try to connect these areas with direct path to the park too. |
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Build more rides (including a coaster if you want) and more enclosures with |
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animals, price them, and you should eventually pass entrepreneur. Also, note, |
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this scenario has quite some awards with nice cash prizes too - but also has |
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quite some fines too which could hurt a bit. |
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The |
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attraction comes now! The objectives of tycoon are just ridiculous. The park |
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value shouldn’t be much of a problem, but squeezing out the required amount of |
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monthly ride and viewing gallery incomes will not be easy. You need a |
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ridiculous amount of enclosures with all sort of animals, as well as it’s |
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advised to have thrill rides near the enclosures to attract guests there. It |
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will be tough, but at least you likely don’t need to worry about your finances |
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anymore at this point, because your monthly total profit should be huge. For |
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the ride income objective, build even more flat rides and coasters (and ensure |
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they’re maintained by mechanics), needless to say, price them. I “summoned” |
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some of my best coasters from other scenarios here but… You should notice that very |
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likely barely any people loiter around the queues of your rides. The cause of |
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that is no else than your other objective, nearly all the people go to the |
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viewing galleries (despite that, it seems like barely anyone uses them, but |
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that’s probably just because the ridiculous amount of viewing galleries you |
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should have by this time). Doing some marketing campaigns now should be a good |
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idea too. |
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You might |
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will also suffer from the Park Inspector’s constant nagging about that “one of |
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your animals are very hungry, ensure its feeder in the animal house is refilled |
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frequently”, or that “A. the Animal is unhappy because there are too many |
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animals in its enclosure”, or such, as well as generally get about three |
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notices per second about whatever ride/shop broken down/got fixed, A. the |
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animal got pregnant, given birth, you have won an award/got a fine, animal |
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keeper 45 is unhappy, the Animal Protection Society threaten you to confiscate A. |
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the Animal/is confiscating A. the Animal because it didn’t wanted to eat from |
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the food though (or alternatively your animal keepers actually forgot to refill |
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it - to counterattack that, you could have one animal keeper (per enclosure) |
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set to take care only about refilling animal food though) You can turn off the |
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Park Inspector’s messages, but you can’t turn off the other general messages, |
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so if your head starts to hurt from the high pitched “beep-beep” sound noting |
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you about something unimportant happened again, this second too, you could consider |
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turning off your speakers. |
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This will |
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be a downhill, a final great struggle, to try to squeeze the required amount of |
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monthly profit from your viewing galleries. It’s not easy, but it can be done. Marketing |
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campaigns could help a lot. Once you see the checkmark at the monthly viewing |
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gallery income objective, shut down all of your viewing galleries at once. You |
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should notice that your ride queues slowly get filled with crowds again, and if |
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you have enough flat rides and coasters (and with good ticket prices) you |
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should complete the monthly ride income objective too, in the next month or |
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two. |
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Congratulations! |
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You won Saxon Farm, and with that, the whole animal dung - and Park Inspector |
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nagging - riddled Roller Coaster Tycoon 3 Wild! Campaign! |
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==Available Rides== |
==Available Rides== |
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