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Overview

The owners of this farm have moved on and have sold it to you. This is your biggest challenge yet - can you sow the seeds of success, nurture the greatest Wildlife Park ever and harvest the rewards?

Shops/Stalls Pre-built

Donut 1

Information 1

Toilets 1

Animals in the park at the start

3 Horses (all are male)

Objectives

Apprentice

  • Minimum park value $30,000.00 - can be achieved at any time.
  • Total monthly viewing gallery income: $400.00 - can be achieved at any time.
  • Total monthly ride income: $200.00 - can be achieved at any time.

Entrepreneur

  • Minimum park value $80,000.00 - can be achieved at any time.
  • Total monthly viewing gallery income: $1,600.00 - can be achieved at any time.
  • Total monthly ride income: $1,200.00 - can be achieved at any time.

Tycoon

  • Minimum park value $130,000.00 - can be achieved at any time.
  • Total monthly viewing gallery income: $2,800.00 - can be achieved at any time.
  • Total monthly ride income: $2,200.00 - can be achieved at any time.

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Just as the scenario description says too, “This is your biggest challenge yet”, it’s a quite difficult scenario. It’s a bit like the combination of Mountain Spring and Mine Mountain regarding the objectives, if you completed Mountain Spring beforehand (completing Mine Mountain is a pre-requirement of unlocking this scenario anyway) that could help a bit too.

First of all, you have a huge plot of land, but with pretty bad placement. There are relatively large flat areas at the sides, but they’re too far yet from the “main building” so trying to connect them with a path to the center would be a suicidal move at the start, because the path would eat up all your money.

Rather, build some flat rides near the main building (a Top Spin could be a really good choice for example, an Odyssey Ride as well) as well as some food, drink, souvenir stalls and facilities, and try to aim toward the closer enclosed area with the path. Also, try to avoid cutting down trees as it will cost you a lot and you wouldn’t want to waste your money on that. A nice source of profit could be to build a coaster now. I built a Reverse Freefall Coaster for its compact nature, in the center of the enclosed area, but any coasters should be fine just have high excitement rate so you can ask for nice ticket prices. Build more flat rides in one side of the enclosed area and leave the other side free for an enclosure. As soon as you have adequate monthly ride income, build an enclosure at the mentioned area. I built a wooden fence enclosure with ostriches and zebras and raised the ticket prices of the viewing galleries to 200%-250% of the initial $1.00, if there are enough and interesting animals, the guests will pay it - pay attention to the thoughts at every viewing galleries, if you see the guests thinking “I won’t pay this much for it” then lower the price until they agree with it. This is quite important, because you need a ridiculously high total monthly viewing gallery income at tycoon, so you both need to ask for high prices, but just as high as the guests will actually pay, instead turning back. Try to build a path connecting to the horses enclosure (also note the three horses the park has from the start are all males, so if you want more horses, buy some female ones too), as well as build some viewing galleries there too. Build some more rides along this path (and price them), and you should pass the apprentice level.

For the entrepreneur, build more flat rides and enclosures with animals and price them just like before. A great means to earn a good, steady income is to build some transportation ride (I built a Hop-on Hop-off Transport Trams) connecting the enclosed area and the main building, or alternatively, encircling the park, with several stations. It will cost a ton of money to build, but it will pay of nicely. Needless to say, price this as well. This also should be a great means to connect the big flat areas at the sides into the flow of the park. If you have enough money, try to connect these areas with direct path to the park too. Build more rides (including a coaster if you want) and more enclosures with animals, price them, and you should eventually pass entrepreneur. Also, note, this scenario has quite some awards with nice cash prizes too - but also has quite some fines too which could hurt a bit.

The attraction comes now! The objectives of tycoon are just ridiculous. The park value shouldn’t be much of a problem, but squeezing out the required amount of monthly ride and viewing gallery incomes will not be easy. You need a ridiculous amount of enclosures with all sort of animals, as well as it’s advised to have thrill rides near the enclosures to attract guests there. It will be tough, but at least you likely don’t need to worry about your finances anymore at this point, because your monthly total profit should be huge. For the ride income objective, build even more flat rides and coasters (and ensure they’re maintained by mechanics), needless to say, price them. I “summoned” some of my best coasters from other scenarios here but… You should notice that very likely barely any people loiter around the queues of your rides. The cause of that is no else than your other objective, nearly all the people go to the viewing galleries (despite that, it seems like barely anyone uses them, but that’s probably just because the ridiculous amount of viewing galleries you should have by this time). Doing some marketing campaigns now should be a good idea too.

You might will also suffer from the Park Inspector’s constant nagging about that “one of your animals are very hungry, ensure its feeder in the animal house is refilled frequently”, or that “A. the Animal is unhappy because there are too many animals in its enclosure”, or such, as well as generally get about three notices per second about whatever ride/shop broken down/got fixed, A. the animal got pregnant, given birth, you have won an award/got a fine, animal keeper 45 is unhappy, the Animal Protection Society threaten you to confiscate A. the Animal/is confiscating A. the Animal because it didn’t wanted to eat from the food though (or alternatively your animal keepers actually forgot to refill it - to counterattack that, you could have one animal keeper (per enclosure) set to take care only about refilling animal food though) You can turn off the Park Inspector’s messages, but you can’t turn off the other general messages, so if your head starts to hurt from the high pitched “beep-beep” sound noting you about something unimportant happened again, this second too, you could consider turning off your speakers.

This will be a downhill, a final great struggle, to try to squeeze the required amount of monthly profit from your viewing galleries. It’s not easy, but it can be done. Marketing campaigns could help a lot. Once you see the checkmark at the monthly viewing gallery income objective, shut down all of your viewing galleries at once. You should notice that your ride queues slowly get filled with crowds again, and if you have enough flat rides and coasters (and with good ticket prices) you should complete the monthly ride income objective too, in the next month or two.

Congratulations! You won Saxon Farm, and with that, the whole animal dung - and Park Inspector nagging - riddled Roller Coaster Tycoon 3 Wild! Campaign!

Available Rides

Available Scenery

Researched Rides

Researched Scenery

Other Notes

Preceded by List of scenarios in Succeeded by
Raiders of the Lost Coaster Wild! None